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Author File Description
File Details
Version: Empires: Retail Release
foot path R by boat
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design1.0
Playability: 1

The map is just like a random map, there are no triggers and the enemy is just the computers AI, yes, I know that means it's playable, but that doesn't mean that you deserve a high score for making a scenario that's actually worse than a normal singleplayer game due to the fact that the map is way to big.

Balance: 1

It's a random map and there's nothing to balance besides the very small and wierd area surrounding the brigde, a brigde you can't pass but have to destroy.

Creativity: 2

It's a random map for gods sake, there arn't anything in it that should give points for creativity!! Well, actually, the main idea with the brigde is alright, not original in anyway but could have resulted in a decent scenario. Yet the extra point arn't due to the idea, it's because the Author have found a new revolutionairy way to flame and insult members of the community. 5 formations of trees spell out the very charming term "fuck u"..

Map Design: 1

Since the hole map (which is gigantic) obviously was generated and the only changes to it doesn't work (can't cross the brigde) and insults the player is this a clear 1.

Story/Instructions: 1

The scenario doesn't come with any instructions at all besides the title and the vague description here (consists of 4 words and a letter), but then again.. There arn't much to explain since most already have played random maps before.

Additional Comments:

I believe the author should be praised for wanting to share his works with us, but honestly.. Insulting the player in a scenario! A scenario that's just a gigantic random map where the only feature doesn't work unfortunaly isn't worth it's weight in kb.. Steer away from this one my fellow community members.

Ohh and to the creator: Your welcome to submit more scenarios here, but please test them yourself and make sure that they are actually fun, be a bit objective please.

[Edited on 02/06/04 @ 12:42 PM]

Midgard Eagle Thank you, but I've been F***ed up before.

Oh, and XDX: Nice review, but please do use a spelling and grammar checker next time. For example, that's "whole map", not "hole map".

[Edited on 02/07/04 @ 06:18 PM]

Big Ulrich Hi warchild1,

i played this one. The idea is nice. After playing lots of rounds of my own stuff again and again for playtesting, it was really relaxing to me, playing something different.

Your basic concept was nice. Of course a map does not nead lots of triggers to get a nice gameplay. The authors announcing only hundreds of triggers being set as kind of game quality are definately on the wrong way. But a few should be set anyway. For example attacking enemy units, which are close to the bridge. Or simply let the computer defend his TC's. Or give the computer depending on skill level some extra units. That would make the gameplay more interesting. Try to give the map something to look for, e.g. some bushes or grass around forests or something like that. Play your own game before publishing it, to ensure everthing works as you thought about it, e.g. being able to pass the bridge. Okay, some hills are nice. But of that size? How about some more, but smaller and with some forest above?
Really, even while the tsunami guys announces, they do not like basic scenarios anymore, i think, it is still nice to have some newbie stuff around. But of course with a little bit more details in it. Could you overwork this one with some more eye-candy and trigger extras to the computer? If done, you can replace this file here. I think, it could be worth the work. Good luck, enjoy Empires.
Field Marshal BM Ummmmmm, i dont wanna hurt your feelings or anything but,...it stunk, if your gunna make a "random map" type thing make it have some realy good terrain or have some modded units or somthing! but this is just a cheesy little bridge that you hafta destroy to get over to the bad guys. and again im not trying to be mean im just trying to help.

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Map Design1.0
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Size:786.51 KB