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Stalingrad
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Author |
File Description |
Fotch |
Posted on 11/30/03 @ 07:00 PM
File Details |
Version: |
Empires: Retail Release |
This is my first scenario, a recreation of the battle of Stalingrad, where you play as the Russians against almost overwhelming odds against the German Panzer Army and the German Sixth Army.
You must utilize your limited resources to gain ground over the technologically superior German army and eventually drive them out of Stalingrad.
*Note: I did use a fair amount of triggers and this is my first scenario so let me know if there are any bugs. |
Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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The Crazy Person |
Posted on 01/25/04 @ 05:03 PM
Actually its simpler to just wall the bridge, I discovered. Then, all the raids will end up concentrating on the island. Of course, this took me a few tries to figure out. |
Hank |
Posted on 01/30/04 @ 02:33 PM
Playability: 3
A very difficult, long winded scenario. Because of the resource bottle neck and constant attack by the Germans, it takes a long time to really get off your feet. The difficulty level against the Germans is similar to Mechstra's "Crossing the Volga", however your reinforcements don't come nearly as often or in as large of numbers. Most of the time you will be lucky to save your own base, let alone build up a big enough army to take it to the Germans. Once you do the German AI is pretty stagnant, allowing you to pick away at them pretty easily. If you wish to micromanage some snipers, you can eliminate many of the German defenders without them firing back. It's a bit time consuming though. The main obstacle becomes German artillery, which can shred your army in seconds...then forcing you to go back and build up again. Getting tanks and artillery helps, but you spend a lot of time actually getting to where you can capture the buildings, then because of low resources will take you even longer to build up a strong force consisting of tanks/artillery/Katyusha, whatever.
Balance: 2
I was going to give a 3, but I felt the balance was way towards the Germans. It took much too long to build up for attacks, and the German assaults happened too frequently. The amount of men you lose happens so quickly and the buildup to get those men takes so long that it becomes frustrating. Even with Steamroller, it still takes awhile as you wait for snipers and commissars to fill the ranks.
Creativity: 2
It's essentially a B+D scenario on a custom map. You have a few basic objectives, and the AI throws regular attacks at you. The only striking difference between a regular game vs. the AI is there are objectives and some units/buildings are disabled (And of course, the great custom map). Trigger wise I didn't see anything out of the ordinary, and gameplay wise it didn't feel much different from a B+D random map. There WERE objectives and some use of triggers, and the AI was custom (AI box not checked) so the gameplay didn't feel totally like a 1vs1.
Map Design: 4
The high point of the scenario, in my opinion. I thought the rivers, bridges, open land and cities were all done very well. I liked the water areas too, as it gave me more than one option to assault the German positions One problem with the bridges though, is that I get an attack cursor on them and can destroy them. The main issue with that is when I'm trying to attack an enemy and I keep clicking on the bridge instead. Overall though it really gave the scenario some personality.
Story/Instructions: 3
I was going to give this a 4, but I've decided to start docking a point if there are absolutely no cinematics. The ability to create camera shots is so easy now, there really isn't a reason why at least an intro can't be included. The instructions were clear, I knew what I had to do and where I had to go. There was no story though other than the fact you are fighting the historical battle it is named after.
Additional Comments:
For your first scenario I think you did a good job. You implemented triggers and spent some time making the map look nice and designed it so there wasn't only one way to attack the Germans. As I said before, I felt the difficulty was too much and didn't allow me to really "play" the scenario. I spent more time surviving and building up than I did trying to accomplish my objectives. Overall though I felt the scenario was just missing a few things to really make it shine. You're definitely off to a good start designing, so I hope to see more stuff from you in the future.[Edited on 01/30/04 @ 02:36 PM]
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Alex40045 |
Posted on 03/03/04 @ 05:16 PM
Great only one problem. Stalingrad was basicly the crossing of the Volga River and you had a bridge that pretty much is it if you update it delete the bridge and let us cross the Volga as the Red Army really did. |
Andrew Dunn (id: Mechstra) |
Posted on 03/27/04 @ 06:38 AM
The battle of Stalingrad had a lot more to it than the crossing of the Volga. :p There was extended streetfighting and a general stalemate situation for months after the Volga was crossed and Red Square was captured. |
Blascapone |
Posted on 04/17/05 @ 04:24 PM
Playability: 2
Balance: 3
Creativity: 2
Map Design: 2
Story/Instructions: 2
Additional Comments:
Really it is not a worked scenary. it could be better if you had work much, but is incomplete and not very funny. The map is like the real stalingrado but the city is not good and the german positions arent like in the real stalingrado´s battle. Is not very good, if you work more in future scenarios you could be a good designer. Question: the gold mines have too much gold, how you did it? Please answer me.
Excuse me, i havent a good english, isnt my natural language[Edited on 04/26/05 @ 12:18 AM]
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Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
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3.2 | Breakdown |
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Playability | 3.5 | Balance | 3.0 | Creativity | 3.0 | Map Design | 3.5 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 2,018 |
Favorites: [] | 0 |
Size: | 449.82 KB |
Added: | 11/30/03 |
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