[This message has been edited by peterj1991 (edited 04-13-2004 @ 03:44 PM).]
posted 04-13-04 07:26 PM
3 / 11
When a replaced, partially constructed building, is revived with battlefield surgery, half the time it revives face up on it's back. Given more than 100% hitpoints, it floats in the air.
If a floating face up unit is replaced with a 1 tile building, then given unit attribute constuction complete 100%, u get a lying down building, half underground.
If a face up floating unit is given the animation effect; death or a specially timed, dead effect, a unit can appear to be upside down.
If an effect of reducing hitpoints to a floating unit(face up or regular), and timed animation...a unit can appear to rise or fall while dying. I made an effect where a soldier was on a wall, then appearing to fall backwards, while dying till it hit the ground dead...it's a really cool effect!
You need to makea scenaro with all of your tricks in it. That would be uber.
This is a family forum -- I doubt GillB would approve of me saying such things as "thrust deeply while rubbing hands passionately". -Obese
HIGH EMPEROR Member
posted 04-15-04 02:42 AM
11 / 11
He's probably already forgotten most of them, there are so many! Although seriously it would be nice. And with well referenced triggers and decriptions for players to look through them, see how you did it all. The problem with these is it's only the graphics. Units could go "under" (through) the Zeppelin on its side. Its the same as with Graphics Scale. This could also make for an interesting "Matrix" scene. Combined with slow motion, a normal unit runs up to a wall. He then is removed and, sideways, with his feet on the wall, is a 0% Graphics Scale version of him. This is made 100% and animated to make it look like he's walking... And then a death animation to make him jump of the wall backwards and do a handstand!
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[This message has been edited by HIGH EMPEROR (edited 04-16-2004 @ 02:35 AM).]