I saw that scenario on ur submitted recorded game. You Won!!!
AZN couldn't get off Great Britan island. Red player was between you and the 4th player. As soon as You bombed all of AZN's AA's, he quit. I think UK and the red player starting positions are a bit vulnerable...unless u do a different start type.
Also France's slash and burn isn't going to work on trees that don't deplete, in fact it may cause the game to crash.
And darn, intrepid, I'm on ur same design team...try to include me in on the loop, I'm sure I could spice it up a bit.
Another issue I wanted to address: Mob and you have a habit of naming scenarios like; Hitman, not Hitman_by_MobFreako_V1. In the old days of Aok, and EE, there were many versions of of the same scenario with variation titles in them. It's hard to follow up scenarios that have total deadcut names like; Hitnam_Final, or EuropeMap_Final.
When I made EE GraveBlood, I Started with a simple map and constantly upgraded each publicly played version....Many selfmade designers expanded on my work and it was great for popularity. Same with all my scenarios. Also maticuously naming triggers/effects/objects made it easy for people to pick up on how it's done.
Mob's Hitman is a good map, but really needs to be expandible to encourge designers.
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...All American Bunny.....[This message has been edited by _o0XxX0o_ (edited 03-13-2004 @ 05:00 AM).]