
1.Invisible gates- gates that can't be seen by anybody; make an invisible gate belong to a comp player and have triggers switch around diplomacy so players can move into, or be blocked from areas when they have met an objective, or; have a safe area for certain players to retreat to and enemy can't follow.
2.All invisible buildings, that can have banners on them, but those banners can only be seen by the owning player; or banners that can only be seen by 1 player..put a banner on an unbuilt foundation and enlarge the foundation to size so large it can't be seen, then add the banner the bannner can only be see buy that player. Switch ownership of that foundation, and only the new owning player sees the banner.
3. 100% completed buildinds that appear as foundations that can train units and research techs, and garrison units. Add a banner to that saying what type of building it is, and the banner and the building are invisible to other players.
4. Using replace effect, buildings can be garrisoned in airports(I have even garrisoned an airport in an airport), land units can be garrisoned in airports. aircraft and boats can be garrisoned in fortresses(and can be unloaded, althought fortrees needs to be near water for boats to unload}...King tiger tanks can be garrisoned in a pillbox to give it some real firepower( although units that cannot normally be garrisoned in a pillbox will not ungarrison from a pill box, just dissapear when the pillbox is destroyed.
And some other things im looking into.
*************************************************** [This message has been edited by _o0XxX0o_ (edited 12-05-2003 @ 03:43 PM).]
Here is a screenshot of a game im working on where all buildings are invisible(and fully functioning) and triggers put a banner of what type of building it is immediately when the building is built.