You must be logged in to post messages.
Please login or register

Scenario Design Discussions
Moderated by GoSailing

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: Stratego is completed and ready for testing
« Previous Page  1 2  Next Page »
posted 06-04-04 01:33 PM EDT (US)   
Well finally I have a skeleton version of Empires Stratego.

It is modeled exactly after the boardgame and plays exactly like the board game.

Many features to add such as:

  • Repeat play- After game is over, units can be set back up for another game, without restarting game.

  • Information options- Click on various objects for general information on gameplay, movement, rules, and stratagy.

  • Gamplay options- such as toggle switch for scout attack & move on same turn rule.

  • Camera scripting options- Toggle automatic camera angling for easy veiwing of action

  • Sounds/music/animation- for more exciting gameplay.

  • Terrain & mapwork- right now the map is rediculoulsly simple(Triggers are main difficuly and priority).

    Here is a screenie:

    However, I need some testing, and cannot, depend on idiots on gamespy. Anyone interested in helping, give me an exact est time they will be available to be on gamespy tournament room.


    .....................................
    ...............(\ /)................
    ..............(^.^)...............
    .............<( < )...............
    ...............(/ (/................
    ...All American Bunny.....

    [This message has been edited by _o0XxX0o_ (edited 06-04-2004 @ 01:50 PM).]

  • Replies:
    posted 06-04-04 08:58 PM EDT (US)     1 / 36  
    Anytime past 6est on the Weekends and 8est on weekdays

    ~M~ob Fr E a k~ O~
    "This, Then, Is Our Destiny... To Fight, And Bleed, To Struggle And, Yes, To Triumph... This Day. This Day, We Will Stand Against The Night."
    big_perm_friday@hotmail.com

    posted 06-05-04 00:12 AM EDT (US)     2 / 36  
    Wow, looks like chess, seems like chess, it even sounds like chess... I think?

    I think I wet myself...
    posted 06-05-04 05:36 AM EDT (US)     3 / 36  
    Hmm. I love teh boardgame, but i can't test it at civilized times. In EST, anyway. Time difference.

    -----------Dutchpower Out------------

    posted 06-05-04 09:15 AM EDT (US)     4 / 36  
    What happened to the Email _o0XxX0o_? I was willing and able.


    Matthew 5:11
    posted 06-05-04 11:49 AM EDT (US)     5 / 36  
    I emailed u, Yarite.

    I finally got the last of the main bugs out. At least for player 1. I want to test game out as player 2, the player whos triggers I can't fully test in editor.

    The game has to be private, and password protected, because I have noticed if anyone tries to enter game from lobby while uploading file(game full or not), the game freezes up and I have to restart game. This is obviously a windows 98 bug.


    .....................................
    ...............(\ /)................
    ..............(^.^)...............
    .............<( < )...............
    ...............(/ (/................
    ...All American Bunny.....

    [This message has been edited by _o0XxX0o_ (edited 06-05-2004 @ 11:50 AM).]

    posted 06-05-04 12:28 PM EDT (US)     6 / 36  
    Okay, Sir, you have waay to much time on your hands hahaha j/k, all i can say is WOW...i can only immagine all the triggure work that weant into this! looking forward to it!

    .::|Empires|::.
    .::| The Battle for Berlin|4.6|Trench Warfare|4.4|::.

    "I fear we have awakened a sleeping giant and filled him with a terrible resolve."-Admiral Yamamoto, Commander of the Japanese Fleet attacking Pearl Harbor.
    posted 06-05-04 01:20 PM EDT (US)     7 / 36  
    A hell of a lot of work. 90% of the work was thinking of how to do it.

    What it has now is:

    -Units center and face direction when setting pices up
    -Moving units can only move 1 space(but only on a free space, or enemy occupied space), scouts can move any number of spaces in straight lines.
    -Scouts by default can move and attack on same turn for more than 1 space moved. With a future option to not beable to.
    -captured units go immediately, to opponents base area.

    More later.


    .....................................
    ...............(\ /)................
    ..............(^.^)...............
    .............<( < )...............
    ...............(/ (/................
    ...All American Bunny.....

    [This message has been edited by _o0XxX0o_ (edited 06-05-2004 @ 01:20 PM).]

    posted 06-09-04 02:04 PM EDT (US)     8 / 36  
    Its been a blast testing the Strarego scenario with _o0XxX0o_. Believe me you, the Energizer Bunny has nothing on Dr _o0XxX0o_ when it comes to "still going strong."


    Matthew 5:11

    [This message has been edited by YaRiTe (edited 06-10-2004 @ 05:09 AM).]

    posted 06-09-04 05:40 PM EDT (US)     9 / 36  
    Thanx for the glowing report...

    Except the one about me being a sucky Stratego player.

    I got those last 2 bugs out. Now I have to figure a way to make it so that when a player has at least 1 movable unit, but they are trapped by bombs and/or flag, that player loses.

    Then there is the rule where a player can't move back and forth on the same 2 spaces for more that 3 times. Pending those 2 things, the game will be 100% compliant with the official rules. And bug free.


    .....................................
    ...............(\ /)................
    ..............(^.^)...............
    .............<( < )...............
    ...............(/ (/................
    ...All American Bunny.....
    posted 06-09-04 07:33 PM EDT (US)     10 / 36  
    Being a huje fan of Stratego, i wuz wonderin the exact rulez, 4 instans, in sum verzins, only 3s can destroy boms, the bom is nvr removed unless the 3 atks it; the spy killz all that it atks, but loses to any enemy atk; the 10 is the highest and the 2 is the scout (r #s even in the game?); finaly, pieces remane reveeld after they atk or r atked. r all these rulez aplied or is it played another way? also, wat r boms represented as in the game? i wud luv 2 try to play this game sumtime sune.

    [This message has been edited by Brandon Rebuga (edited 06-09-2004 @ 07:40 PM).]

    posted 06-09-04 07:49 PM EDT (US)     11 / 36  
    THE RULES TO STRATEGO
    (Early rules... 1960s to mid 1980s)

    Stratego

    (Pronounced Stra-Tee-Go)

    A Game of Skill and Strategy for Two Players.

    Stratego is the American version of the game now popular on the
    Continent. While the pieces have military designs and are maneuvered
    across the playing board, it is not a war game.

    Stratego is a fast moving game, which is easy to learn, delightful
    to play, and which provides a never-ending variety of ways to outwit
    your opponent. The colorful playing pieces are marked according to
    military rank which are kept hidden from the opponent as they are
    placed and moved across the board to capture your opponent’s "Flag".
    The rank of the piece is revealed only when an opposing piece is
    "struck" or attacked. The higher ranked piece removes the lesser rank. There are "Bombs" which "blow-up" and remove any attacking piece except the "Miner" who can dismantle and remove the "Bomb". Even the "Marshal", the highest ranking piece, has a weakness, in that the lowly "Spy" can remove him from the game.

    The exciting elements of skillful planning, clever deception, memory
    and suspense make Stratego a thoroughly delightful game.


    Rules for Stratego

    The object of the game is to capture the opponent’s flag.

    To start the game:

    Place the board between the players so that the name Stratego is
    facing each contestant.
    One player takes the Red and the other the Blue playing pieces.
    Red starts first.
    Each player gets an army of 40 pieces, in order of rank from high to
    low, consisting of:
    1 Marshal
    1 General
    2 Colonels
    3 Majors
    4 Captains
    4 Lieutenants
    4 Sergeants
    5 Miners
    8 Scouts
    1 Spy

    These are all movable pieces.

    There are also 6 Bombs and 1 Flag, which are not moveable. Note that
    the moveable pieces have a number in the upper right corner to designate the order of rank. Thus, the Marshal is ranked 1 (highest), the General 2, the Colonels 3, and so on to the Spy who is marked with an "S".

    The players place one piece in each square of their half of the board.
    All squares are to be filled from each end. That is, 10 per row, 4
    rows deep. The two middle rows are to be left unoccupied at the start
    of the game.
    The pieces are placed with the notched ends up and the printed emblem
    facing the player in such a way that the opponent does not know the
    arrangement of the pieces.
    Read the rules of "Movement" and "Striking" so that an idea of how to
    plan the placement of the pieces will be obtained.

    Rules for Movement

    Turns alternate, first Red then Blue.
    A piece moves from square to square, one square at a time.
    (Exception: Scout – see rule 8). A piece may be moved forward
    , backward, or sideward but not diagonally.
    Note that there are two lakes in the center of the board, which
    contain no squares. Pieces must move around lakes and cannot move
    where there is no square.
    Two pieces may not occupy the same square at the same time.
    A piece may not move through a square occupied by a piece nor jump
    over a piece.
    Only one piece may be moved in each turn.
    The "Flag" and the "Bomb" pieces cannot be moved. Once these pieces
    are placed at the start of the game, they must remain in that square.
    The "Scout" may move any number of open squares forward, backward, or
    sideward in a straight line if the player desires. This movement, of
    course, then reveals to the opponent the value of that piece.
    Therefore, the player may choose to move the Scout only one square in
    his turn, so as to keep the Scout’s identity hidden. The Scout is
    valuable for probing the opponent’s positions. The Scout may not
    move and strike in the same turn. *
    Once a piece has been moved to a square and the hand removed, it
    cannot be moved back to its original position in that turn.
    Pieces cannot be moved back and forth between the same 2 squares in
    3 consecutive turns.
    A player must either "move" or "strike" in his turn.

    Rules for "Strike" or Attack

    When a red and a blue piece occupy adjoining squares either back to
    back, side to side, or face to face, they are in a position to attack
    or "strike". No diagonal strikes can be made.
    A player may move in his turn or strike in his turn. He cannot do
    both. The "strike" ends the turn. After pieces have finished the
    "strike" move, the player who was struck has his turn to move or
    strike.
    It is not required to "strike" when two opposing pieces are in
    position. A player may decide to strike, whenever he desires.
    Either player may strike (in his turn), not only the one who moves
    his piece into position.
    To strike (or attack), the player, whose turn it is, takes up his
    piece and lightly "strikes" the opponent’s piece while at the same
    time declaring his piece’s rank. The opponent answers by naming the
    rank of his piece.
    The piece with the lower rank is lost and removed from the board.
    The winning higher ranking piece is then moved immediately into the
    empty square formerly occupied by the losing piece.
    When equal ranks are struck, then both pieces are lost and removed
    from the board.
    A Marshal removes a General, a General removes a Colonel, and a
    Colonel removes a Major, and so on down to the Spy, which is the
    lowest ranking piece.
    The Spy, however, has the special privilege of being able to remove
    only the Marshal provided he strikes first. That is, if the Spy
    "strikes" the Marshal in his turn, the Marshal is removed. However,
    if the Marshal "strikes" first, the Spy is removed. All other pieces
    remove the Spy regardless of who strikes first.
    When any piece (except a Miner) strikes a Bomb (Bang!) that piece is
    lost and is removed from the board. The Bomb does not move into the
    empty square, but remains in its original position at all times.
    When a Miner strikes a Bomb, the Bomb is lost and the miner moves
    into the unoccupied square.
    A Bomb cannot strike, but rather must wait until a moveable piece
    strikes it.
    Remember, the Flag also can never be moved.

    To End the Game

    Whenever a player "strikes" his opponent’s Flag, the game ends and
    he is the winner. If a player cannot move a piece or "strike" in his
    turn, he must give up and declare his opponent the winner.


    Some Suggestions For Strategy

    From the above it is clear that the original placement of the pieces
    can determine the outcome. It is therefore good defensive tactics to
    surround the Flag with a few Bombs. However, to mislead the opponent,
    it is recommended to place a few Bombs at some distance from the Flag.

    A few high-ranking pieces in the front lines is a good play, but the
    player who rapidly loses his high officers stands in a weak position.

    Scouts in the front line are useful to probe the strength of the
    opposing pieces.

    Miners are very important near the end of the game so it is good
    strategy to place some in the rear ranks.

    * Note: Earlier rules (sets prior to the mid '70s) do NOT have the
    sentence
    "The Scout may not move and strike in the same turn"

    on the inside box cover. However, sets from around 1975 and later
    DO have it on the box cover. Note below that when the rules were no
    longer printed on the box cover, but in a booklet like the one shown in the 1986 Rules section, this Scout restriction continued to be omitted.


    .....................................
    ...............(\ /)................
    ..............(^.^)...............
    .............<( < )...............
    ...............(/ (/................
    ...All American Bunny.....
    posted 06-09-04 08:02 PM EDT (US)     12 / 36  
    Stratego was a really fun boardgame. Will definitely have to check this out sometime.
    posted 06-09-04 08:47 PM EDT (US)     13 / 36  
    post was edited!


    Matthew 5:11

    [This message has been edited by YaRiTe (edited 06-10-2004 @ 05:11 AM).]

    posted 06-09-04 09:41 PM EDT (US)     14 / 36  
    oXo, did u just read the instructions off the box or did u paste that from a website?
    posted 06-10-04 02:05 AM EDT (US)     15 / 36  
    2 years ago, I found a Stratego fansite. Ed's Stratego site.

    It is by far the best site ever. I used it to try to make an Empire Earth Stratego, and before, an AoK version of the game.

    Ed's site

    Only Empires-Dmtw has the dynamics to produce it without making 1000's of trigger effects.

    Hat's off to Ed!


    .....................................
    ...............(\ /)................
    ..............(^.^)...............
    .............<( < )...............
    ...............(/ (/................
    ...All American Bunny.....

    [This message has been edited by _o0XxX0o_ (edited 06-10-2004 @ 02:07 AM).]

    posted 06-10-04 07:19 PM EDT (US)     16 / 36  
    i always wunderd wat ppl wer takin bout wen they sed my stratego game was bakwards. i didnt no my versin was the 1st to play wher the marshal was 10 and the scout was 2. only stranj thing i saw on the site was in the first part of history. it quotd that...

    "The planning... the attack... the capture! Play the classic game of battlefield strategy -- the way you remember it -- with the Nostalgia edition of the Stratego game. Inside this collectible wooden box you get
    vintage game board art based upon the early '60s version, classic metallic-printed army tokens, a Stratego game history, and the original ranking system -- the Marshal is #1!"

    yet Ed sed...

    "Please note! The numbering system on this set is also "backwards!" (The Marshal is listed as #10, the General as #9, etc.)"

    i just thot it funny 4 a descripshon 2 ly like that. i wud luv to get the new versin but im not alowd to by stuf over the internet.i just wish i wernt grounded from Empires 4 the rest of the summer or id beg to B a tester 4 Stratego Empires style.

    posted 06-10-04 09:20 PM EDT (US)     17 / 36  
    It's all moot now!

    As of today Stratego has bugs related to Empires bug infested editor.

    No future date is set for release.


    .....................................
    ...............(\ /)................
    ..............(^.^)...............
    .............<( < )...............
    ...............(/ (/................
    ...All American Bunny.....
    posted 06-11-04 00:28 AM EDT (US)     18 / 36  
    holy... you're joking right?
    posted 06-11-04 02:37 AM EDT (US)     19 / 36  
    No I was not joking when I replied, but I got to start from scratch now.

    .....................................
    ...............(\ /)................
    ..............(^.^)...............
    .............<( < )...............
    ...............(/ (/................
    ...All American Bunny.....
    posted 06-11-04 10:03 AM EDT (US)     20 / 36  
    Oh my gracios! man, good luck

    .::|Empires|::.
    .::| The Battle for Berlin|4.6|Trench Warfare|4.4|::.

    "I fear we have awakened a sleeping giant and filled him with a terrible resolve."-Admiral Yamamoto, Commander of the Japanese Fleet attacking Pearl Harbor.
    posted 06-12-04 07:28 AM EDT (US)     21 / 36  
    Great!

    Not quite ontopic: Brandon, what happened to your spelling? Did you get a case of evil 12 years old aoler behind your comp?


    -----------Dutchpower Out------------

    posted 06-12-04 08:58 AM EDT (US)     22 / 36  
    HAHAHAHAHA, funny i was thinking that same thing

    .::|Empires|::.
    .::| The Battle for Berlin|4.6|Trench Warfare|4.4|::.

    "I fear we have awakened a sleeping giant and filled him with a terrible resolve."-Admiral Yamamoto, Commander of the Japanese Fleet attacking Pearl Harbor.
    posted 06-12-04 10:06 PM EDT (US)     23 / 36  
    no i chuse to B a horibl speller. I can spell fine if I want but spelling everything IM shorthand is faster. u c it tuke me like 2 secs to make the 1st sentens and like 5 secs to make the 2nd. I will try to spell better in the future if it you are annoyed by it. (That's what I had to do at ACC. "BRANDON YOU NEED TO LEARN HOW TO SPELL!" says my sister. "Michelle's right... It does get kind of annoying..." says my friend. Blah blah blah. Darn you Mish!)

    [This message has been edited by Brandon Rebuga (edited 06-12-2004 @ 10:11 PM).]

    posted 06-13-04 08:44 PM EDT (US)     24 / 36  
    Thanks for the rules, oXo. I've been wondering what Stratego was all about.

    You've got a bright sis', Brandon.


    Woad Creations veteran, WiC junkie
    posted 06-14-04 01:37 PM EDT (US)     25 / 36  
    Sounds good

    How did u hide the units from the enemy player?

    « Previous Page  1 2  Next Page »
    Empires Heaven » Forums » Scenario Design Discussions » Stratego is completed and ready for testing
    Top
    You must be logged in to post messages.
    Please login or register
    Hop to:    
    Empires Heaven | HeavenGames