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Topic Subject: Flying Cow of Death: A new invincible threat
posted 02-27-04 05:44 AM EDT (US)   
Take a monsoon that never dissipates...a foating cow...a deadly lightning storm that kills all beneath it...you have a....really weird weapon!!

-just have trigger create about 50 units; family helicopter
-start the scenario, save it immediately
-open the scenario in the editor, there shoud be a monsoon present(with some balloons and zepplins too)
-remove everything created except 1 monsoon
-select on map the monsoon
-have triggers give graphic effect the cow and remove graphic effect high_altittude_rain to the monsoon
-unit name banner the monsoon
-have a timed looping trigger cast calamity mother of lightning world player on any specified object in range of the monsoon
-speed up the velocity of the monsoon or increase the range of it too

Deadly weapon.

Vaients: -------------

-Have the monsoon tasked to a particular unit so as not to let flying cow go wherever it wants
-set ally to monsoon comp player as to only kill enemy units
-time loop a renaming of the banner to give a countdown of when a lightnig bolt will happen
-if during the game the cow changes ownership the cow & remove high altittude rain graphic effect must be repeated on monsoon.


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...............(\ /)................
..............(^.^)...............
.............<( < )...............
...............(/ (/................
...All American Bunny.....

[This message has been edited by _o0XxX0o_ (edited 02-27-2004 @ 06:01 AM).]

Replies:
posted 02-28-04 03:21 AM EDT (US)     1 / 7  
Does it take out buildings?

I think I wet myself...
posted 02-28-04 05:41 AM EDT (US)     2 / 7  
Yes, but only if the calamity is cast on an object, not an area. 1 single mother of lightning bolt takes out just about everthing in the editor.

.....................................
...............(\ /)................
..............(^.^)...............
.............<( < )...............
...............(/ (/................
...All American Bunny.....
posted 02-28-04 01:52 PM EDT (US)     3 / 7  
Crazy...

"Especially awe-inspiring is the fact that any single brain is made up of atoms that were forged in the hearts of countless stars billions of years ago... These atoms now form a conglomerate – your brain – that can not only ponder the very stars that gave it birth but can also think about its own ability to think and wonder about its own ability to wonder. With the arrival of humans…the universe has suddenly become conscious of itself. This, truly, is the greatest mystery of all." - Rama
posted 02-28-04 03:45 PM EDT (US)     4 / 7  
Ouch! I feel bad for the guys that will be getting killed... You should use that in a campaign or a scenario.

I think I wet myself...
posted 02-28-04 04:10 PM EDT (US)     5 / 7  
I am going to. The cow will float in the middle inactive till a unit enters the center tile, then triggs will tag the first unit belong to any player entering that tile and task object loop to followthat unit, til it dies.

My newest multiplayer scenario will be called; Reincarnation Blood.
...and will have....

-8 player map
-2 sets of spawning units 1 set ranged, the other set melee
-everytime a unit gets five kills it gets vetran status and then when it dies, it gets reincarnated as an upgrade.
-Upgrades for # of reincarnations & kills
-timed bonus reenforcements.
-Empire Earth beta temples and universities near
each players base entrance to stop calamities & conversions.
-invisible inner entrance gates that can be killed only by calamities or ground attack for each player.
-a dropping casket effect for when a vetren dies & is reencarnated.
-bonues fiat cargo truck that turns to pillbox when not moving(carries troops, then when replace to pillbox, troops are still in pillbox).
-units are made undeletable, so that when a unit turns vetran, player can't merely delete it, to get an upgrade.
-a hero that upgrades for player renencarnation incriment.


.....................................
...............(\ /)................
..............(^.^)...............
.............<( < )...............
...............(/ (/................
...All American Bunny.....

[This message has been edited by _o0XxX0o_ (edited 02-28-2004 @ 04:12 PM).]

posted 02-29-04 00:04 AM EDT (US)     6 / 7  
How do you make them, "undeletable?"

I think I wet myself...
posted 02-29-04 03:29 AM EDT (US)     7 / 7  
Mentioned before, flares or impassible tiles replaced with units are undeletable by owning player, unless tasked by triggers anytime in the game, then they become deletable. Also replace effect used to change a flare/impassible tile, unit has scout behavior and should have triggers change stance, since scout behavior is ultra nonaggressive.

.....................................
...............(\ /)................
..............(^.^)...............
.............<( < )...............
...............(/ (/................
...All American Bunny.....
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