The Principles of Attacking an Economy
By Falcon907
The beauty of attacking an opposing economy in a half to full force
assault is how it can turn the entire outcome of the match based on
how well you can multitask and how original you are with your army and
resources at hand, it is only common sense that if your opponent has a
bigger army, you must naturally commit yourself to attacking his weak
points before he exposes this advantage.
Well lets go first on what NOT to do as you take some troops to carry
out the operation of the "eco raid" (economy raiding).
Do not forget that you still have to keep making military units and
citizens as your raid progresses, because if it is a long lasting test
of micromanagement, lasting even as far as maybe 2-4 min, your going
to find that you will have an unhappy opponent as you have a lesser
army with resources banked up as he goes for the kill.
Do not forget that if you carry out multiple raids in a game, that
they are not all from the same routine spot, eventually, most players
adapt to being hit at a certain spot and you will find your squad of
units at that same spot dead, you've just wasted resources on troops
that could have been used to a much greater extent.
Never use your entire army to carry out a economy raid unless you have
been forced into your opponents base, if you do such a foolish thing
without supreme micromanagement, you will more likely that not, lose
your entire army in the course of waltzing in with something too
easily noticed and being caught dead, its almost like being a agent in
the base, you have to send in small amounts of units at a time to make
sure that if they die, it is not a significant reduction on your
current forces.
This is perhaps, the most important thing not to do and to remember
well, do not use attack move on an eco raid, it will cost you those
units and you will most likely be shooting at stray military units or
buildings around the citizens and the squad gives themselves away
without really damaging villies, just attacking a random building in
the opposing base, this is why you always must be controlling your
troops that will lead you to having a large advantage in the heat of
the game.
Not that we've covered what not to do, here are some tips to help you
do it successfully.
Always have your town center(s) under group hotkey 1 and you main
military building as group hotkey 2 so you can maintain production as
you're in their heartland
To not have a predictable pattern of raids, attack his economy from
two or more angles, or periodically raid different resource locations
that he occupies, keep him guessing and when his army is fanned out to
warn against this, send your main army in to rip through their forces
1 small group by 1
use any useful terrain of the map to your advantage. This means
something like if your opponent is on an island or has gold, food, or
wood sources near water, make about 3 navy ships and bombard their
stockpile, why 3? That concentration of ships will kill those villies
before they can escape. If there are trees near a gold source or
animals, use France to its advantage and hide you infantry in trees as
they show no mercy to exposed citizens. Any spot where resources are
near terrain that contains good sized hills, shoot from the hill, do
more damage, and your units will have a much better chance of escaping
on a hill, since the opposing units will have to walk up that hill
first while you're going down, simple physics.
For my last section on the subject of attacking an opposing economy, a
list of units that are suitable for this task, for the age of World
War I
(There are no mentions of WWII units in this list).
United Kingdom
Commandoes- The units with the greatest ability to conceal themselves,
use these guys at any open spot, hit far away mines, hit hunting, even
wood near the enemy base, but use at least 5 for a serious raid, this
can also force the opponent into going for other army units that spot
stealth units, and you can go and make the counter to what you know
they will have to make, since they will never want their economy
trashed by stealth units, so get ready to most likely make anti air
guns or artillery.
APC- A forgotten unit that can show some great uses for the task of
quickly attacking and fleeing on the scene of other units, combine the
trucks machine gun to its rather quick speed of about 17, and sturdy
as well, you could even load them with commandoes so the fun doesn't
stop after the APC dies!
France
Freedom Fighters- You knew this would come up, make about 5-8 of these
for a reasonable amount, add the speed upgrade to them, and drive
around everywhere knocking off villies with every group shot, great
for almost any situation, the speed makes this unit so viable, the gun
is deadly, and hit and run was never so easy, just don't raid near any
air support units floating around, making too many of these to me
doesn't make sense, if your massing these as you have an army,
wouldn't you already have superiority in economy and military?
Flamethrowers- Another very good raiding unit that will defiantly
become a asset to any raid, the flames ability to hit multiple units
with a 50 attack will give this unit a huge plus to sneaking in and
flaming about 4 times, since those villies will burn hard and be ripe
for your next raiding party, if you want to kill the villies, make
about 6-8 for the job and that would do fine.
United States
Doughboys- Yes it's their basic Infantry unit, but with a speed
upgrade and about 10 of these boys, you will be having fun with a
charge right into a field of gold and wood villies, all ripe for a
quick and decent shooting, they try to go away? Your slowed down speed
while having a speed upgrade is 15, and the normal is 17, so you can
catch up pretty easy and retreat almost as easy, but these guys will
be more susceptible to being lost on the retreat, don't fear however,
since you are USA, the economy giant.
Russia
Cossacks- Only rivaled by the freedom fighter in terms of economy
raiding, this unit has deadly speed and attack and is a spear cavalry
unit, get about 5 of these, enter from a side entrance of the enemy
base, and absolutely destroy as many villies as possible with charge
on, then make a quick dash out and continue this process from other
angles, and pretty soon, you have an annoyed opponent who cant seem to
get a handle on the situation and will create opening for attacks
himself.
Snipers- Another great raiding unit, you only need about 3-5 of these
per raid, since that 1 shot kill works like a charm to easily take all
those ripe and innocent villies out, yes the reload is long but still,
this unit is a great raider and will always have a good place for me a
few meters away from a gold mine of 15 villies, so refreshing.
Germany
Mortar infantry- The main German power of raiding, the mortar should
be used at any good moment where there is an open lot of villies that
are just asking to get 1-3 deadly clouds of gas right into them. You
only need 4 at max for a successful raid, speed would be a good
upgrade for this unit, since you will want to keep this unit for later
raids and battles, just gas, explode, and teach your opponent how
dangerous Germany is. Remember to always use these guys in any open
moment!
Big Bertha Artillery- A slower, longer ranged, and more powerful
mortar infantry unit, this things gas cloud just rips through villies,
and with a range upgrade on, you wont even need to worry about running
away when they cant even see where the artillery is as it lobs deadly
gas clouds and equally deadly shells into the hard working men (or
women) of the opposing economy. Use 2 of these for your raids only if
you won't suffer from paying so much for them. And please, never use
the speed upgrade on these, its just not meant to be.
While there are more units that can be deadly and effective at raiding
villies, those units are available to every civilization in the
general area, so don't be afraid to take 2-3 bombers for a joy ride
into a clump of villies, just make sure all of your raids are
successful and were worth the game time, and as a final tip,
If your opponent calls you a noob, a lamer, or calls your tactics a
noob strategy, simply say, you lost didn't you?
Thanks for looking at my first guide, have best of luck,
Falcon907
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