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These are interviews with various members of the Stainless Steel Studios team. The interviews are ordered chronologically with the most recent first. Often times, what is said may change at a later date. Always check the date of the article you are reading.

Beran Peter Interview
February 25, 2004 by HeavenGames
Socvazius interviews Peter, SSSI's production manager and liasion to Activision. Read on in the interview to learn about Stainless Steel's interaction with their producer, exactly what else he does on the job, plus a couple extra amusing or interesting bits of information!

Rick Goodman and Richard Bishop GameSpy Interview
September 25, 2003 by GameSpy
GameSpy's interview covers three pages with Rick Goodman and Richard Bishhop asking many questions about the thought process in creating Empires such as how the civilziations were picked. The last page also features more industry related questions like Stainless Steel moving out of the RTS genre or the education value of a historical game.

Stainless Steel Armchair Interview
September 9, 2003 by Armchair Empire
This interview involves several members of the SSS crew including Rick Goodman, Jon Alenson, Mike Echino, Richard Bishop, Shawn Frison, Jonny Ebbert, and Nate Jacques. The questions cover all types of topics from the balance of civilizations, different types of units for each nation, appeal value of historical RTS games, and more. Gives a unique rare insight into the views of the RTS developers about the genre and the people fans of it.

Rick Goodman PCGamer Interview
September 2003 by PCGamer
Located in our Screenshots Gallery, this interview was done by PCGamer and printed in their September 2003 issue. The interview does not give a whole lot of new information. Interesting bits reside towards the end of the interview. Rick Goodman mentions a few special abilities of the French and Russians, with the French being his favorite civilization. The French excel in "cleverness" while the Russians have Night Strike, Propaganda and Katusha rockets.

Rick Goodman RTSUK Interview
August 16, 2003 by RTS UK
The interview covers a lot of broad topics, some already known as well as some new discoveries. For example there won't be any priests or any of those type once you hit WWI age. The interviewer especially focuses Empires on past Age of Mythology and Empire Earth. Either way it is a good read for everyone. Other bits mentioned include the ladder system and how it will start at 1000 instead of the traditional 1600. It's a amazing interview and a great read.

Rick Goodman GameSpot Video Interview 2 Transcript
August 6, 2003 by Empires Heaven
Last month, GameSpot released their second video interview with Rick Goodman. The video was only available to those who had a GameSpot Complete account. For those who don't have a Complete account, we've taken the liberty to provide you with a transcript. The interview itself does not provide much new information. Much of what was said is already known. However, Rick does go more in-depth about the two Multiplayer modes, Empire Builder and Action. He explains what he wants Empires to be and the type of audience the game is aiming for.

HomeLan Fed Interview with Rick Goodman
July 17, 2003 by HomeLan Fed
In this extensive interview, Rick Goodman confirms and reveals many new details. First, Rick Goodman confirms all the civilizations and explains each campaign in detail. Also mentioned are some special French units such as the Beserker, Montgolfier Balloon and Crusader and a mystery Chinese "flying unit". Finally, the interview confirms the use of pixel and vertex shaders in many parts of the game. A great read for new information.

Rick Goodman EE France Interview - Exclusive
July 14, 2003 by Empire Earth France
Swim of Empire Earth France shared with us an audio interview with Rick Goodman, founder of Stainless Steel Studios. Angel Park was able to transcribe in its entirety. There're a ton of new things like advanced AI difficulty and improved camera/cutscene creation. Also mentioned are possibilities of a closed beta test and their system requirements goal.

Rick Goodman Gamer.nl Interview
July 1, 2003 by Gamer.nl
This three page interview with Rick Goodman covers what to expect when Empires is finally completed, including multilingual support. The interview gives details as to how historically accurate the campaigns are and how diverse each civilization is. Rick also explains how the campaigns will bound by history and why Empires is a RTS unlike any other.

Jason "B Donor" Alenson and Richard "Methos" Bishop Interview
June 18, 2003 by World of Strategy
Lead designer Jason Aleson foretells the historically accurate uniqueness of each civ and why they choose the Koreans as a civ. Designer Richard Bishop describes the two primary multiplayer variants. Also mentioned was the implementation of recorded games, a customized ladder system and automatic match making.

Mike "YoungGunZ" Echino Question and Answer
May 16, 2003 by Obsidian (HeavenGames)
A short and to-the-point interview with Mike "YoungGunZ" Echino. YoungGunZ designs for Stainless Steel Studios and answered questions about the resources, the multiplayer variants and the campaigns.

Rick Goodman IGN Interview
May 12, 2003 by IGN
In this lengthy IGN interview, Rick Goodman explains why Empires is truly a unique RTS, implementing historically accurate features never before seen in a strategy. He clarifies the ability of each unit to multitask and the numerous tactical questions brought fourth when you bring you army in battle. Finally, Rick explains how you can use the range of special abilities to employ tactics only seen in movies. A good read for those wanting to learn more about Empires.

Rick Goodman Video Interview
April 28, 2003 by GameSpot
A video interview with Rick Goodman in which he gets in-depth about technologies such as 'The King's Encouragement' and unit abilities of a unit such as the German Sergeant. Rick also reviews the goals of Stainless Steel Studios and their new technique for play balancing. This video is downloadable at GameSpot only through a GameSpot Complete account. The video also features early footage of the game in action. For those without a Complete account, you can find the transcript here.

Rick Goodman Interview Part One; Two; Three
March 17, 2003 by Stainless Steel Studios
This three part interview with Rick Goodman covers his time at Ensemble Studios and workings of the video game industry. In part one, Rick reveals how to get a job in the gaming industry and how important their developer-publisher partnership is. In part two, he explains what skills are necessary when working in the gaming industry. Finally, part three deals with Rick Goodman's time at Ensemble Studios.

Rick Goodman GameSpot Interview
March 6, 2003 by GameSpot
In this very first interview regarding Empires, GameSpot interrogates Rick Goodman on the much anticipated follow up to Empire Earth. The interview releases the first bits of information regarding civilizations, ages and technologies. Included as well, are details about the single player campaign, the improved engine and multiplayer features. A must read for those just learning about Empires.

Tim "Hank" Scott Interview
February 24, 2003 by Angel Park (HeavenGames)
Angel Park interviews Tim "Hank" Scott, who was a well known designer at Empire Earth Heaven. He proved his abilities when he quickly mastered the scenario editor and debuted with his successful 1981 campaign. After returning from the Air Force, he was nominated for a position at SSSI. Tim "Hank" Scott now designs for the Boston based, Stainless Steel Studios.


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Empires: Dawn of the Modern World is a game by Stainless Steel Studios and published by Activision.