Welcome to “A City on the Hill”, the goal of this scenario is to utilize your units in order to stay alive for the longest possible period. Your enemies will assault what remains of the shattered city you are hopelessly defending with a wide variety of unit types. As you play you will be updated on your “score” via a chat message. The objective is to achieve the highest possible final score.
Be forewarned, the units in this scenario have been highly altered. Unit relations are very strict, counter units are highly effective at killing what they have been designed to counter.
Every 120 seconds you will be promoted with a message window. In this window you can either choose to receive reinforcements, or to alter the scoring modifier. If you choose to alter the scoring modifier you will receive a greater number of points for each second that passes.