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Author |
File Description |
mitch1971 |

Posted on 02/16/06 @ 08:04 AM (updated 02/26/06)
File Details |
Style: |
Other |
# of Scenarios: |
1 |
Version: |
Empires: Retail Release |
MOODY'S MEN : THE TRAINYARD. (EMPIRES V1.3)
The Moody's Men scenario is set in WW2. It follows a day and night in the life of Capt. James T Moody and his small squad of men, as they attempt to infiltrate a german controlled trainyard in search of an engineer. Who survives is up to you, and Moody of course!
Features in the scenario are:
Frag/smoke grenades: using in-game chat system.
Grenading tanks: using in-game chat system.
Remote mines: Easily planted, easily detonated. Needed to clear or destroy certain units.
Recover system: Increase first aid and attack bonus.
Cover system: Use certain objects to protect your men from fire.
4 levels of difficulty: Same missions just more ball breaking battles with a small random/deletion/positioning of units.
Detailed map of a trainyard with train, carriages, train tracks.
http://photobucket.com/albums/v670/rain1971/
SCENARIO:
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TRAINING INTRO CINIMATICS: small but sweet!
TRAINING LEVEL: Collect infomation about the new game mechanics. A fancy
'read me' file, let's say.!
MISSION INTRO CINIMATICS: learn about your mission from this 3 min
cinimatics.
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TRAINYARD INTRO CINIMATICS: get your bearings from this minute and a
half cinimatics.
TRAINYARD MISSION: Hell!
TRAINYARD OUTRO CINIMATICS: Survive, do your job and...all I can say is
BOOM!
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Music from COD, BIA, etc.
New sounds for rifle, mortor, tanks, mg-42, sounds for laying and destroying mines, tanks, frag and smoke grenades.
UPDATE TO MOODY'S MEN. 26.02.2006
With utter horror I discovered (thanks to Talon's play test) that most of the sounds in moody's men were not working. This is a weird thing I discovered in the editor when using home-made sounds and using 'animate object'. Without going into details I have achieve the re-do without having to bumb up the mb of the download (it was weird what I had to do to achieve this) and the update has been uploaded. All those of you who downloaded the game will have to download again, however, this is with all the missing needed audio, music, etc. It's worth it. I couldn't play the first upload of this when I downloaded and found what had happened, so I hope, for those who did, it wasn't too much of a hardship the first time around. Please see read me in RAR.
Chat 'h' in trainyard scenario to receive help on grenades, etc.
Thanks for downloading 'moody's men'. Enjoy!
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Pages: [1] 2 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
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mitch1971
File Author |
EDITED OUT: reason, moody updated with relevent infomation. [Edited on 02/26/06 @ 09:44 PM]
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lil gunner612 |
one word... wow
have you ever thought of making games for a living, you would be very good at it |
mitch1971
File Author |
Thanks, lil gunner for your comments. And yes, I would like to make games for a living. Specifically design levels as my programming skills are nil.
Just one question back: Did all the sounds play for you? e.g. music in cinimatics, grenades, mines, blowing tanks, etc. It would put my mind at rest for any others who download it?
Thanks again. |
lil gunner612 |
no the sound didnt work for me, i forgot that there was no sound while i was watching the movies tho.
i aqlso like that you actually took your time on the scenarios it really payed off, i was wanting to play it ever sence you released the teaser.[Edited on 03/01/06 @ 08:32 PM]
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mitch1971
File Author |
Glad it was worth it. I presume you played the edited version.
However, I don't know how to ask this, gunner, without sounding patronising, and seeing as no one else can confirm if it's working, but did you unpack the soundfiles from the .rar inside the zip (sorry it's in two formats) to the appropriate folders? Do the new g.i. rifle sounds play, or mg sounds, if any?
Thanks[Edited on 03/01/06 @ 08:42 PM]
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lil gunner612 |
actually the rifle sounds worked for me, but there wasnt any music or other sounds besides the sound effects |
mitch1971
File Author |
I've just uninstalled Empires, re-installed, put the sound files in the right place, played the campaign, and it works.
Can anyone else please confirm if the sounds are playing when you've download the UPDATED file. No offence gunner, just need more than one confirmation.
Just to clarify:
1. Open the zip file.
2. Extract the .ssa campaign file to your campaign folder.
3. open the 'gamesounds.rar' and extract these files to your sound folder.
4. open the 'weaponssounds.rar' and extract these files to your sound folder.
5. Play scenario (hopefully with sounds) |
lil gunner612 |
i checked to see if the files were in the right place and they wernt, so i fixed them and it works now, srry for the inconvenience :D |
mitch1971
File Author |
Thanks gunner. phew |
lil gunner612 |
ugg i dont want to point this out and it probly doesnt mater but moody starts out with half health, but he does automaticly heal so idk if you want to fix it or not |
Pages: [1] 2 » Last » |

HGDL v0.8.0 |
Rating |
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4.7 | Breakdown |
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Playability | 4.6 | Balance | 4.6 | Creativity | 5.0 | Map Design | 4.9 | Story/Instructions | 4.4 |
Statistics |
Downloads: | 2,035 |
Favorites: [] | 0 |
Size: | 10.11 MB |
Added: | 02/16/06 |
Updated: | 02/26/06 |
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