World War I, military conflict, from 1914 to 1918, that began as a local European war between Austria-Hungary and Serbia, and eventually became a global war involving 32 nations. Twenty-eight of these nations, known as the Allies and the Associated Powers, and including Britain, France, Russia, Italy, and the United States, opposed the coalition known as the Central Powers, consisting of Germany, Austria-Hungary, Turkey, and Bulgaria. The immediate cause of the war between Austria-Hungary and Serbia was the 1914 assassination of Archduke Francis Ferdinand, heir-presumptive to the Austrian and Hungarian thrones, by a Serb nationalist.
||Role Playing Strategy
|# of Scenarios:
||Empires: Retail Release
Your Germany in WW1 your Allies are Ottoman Empire and Austro-Hungary.
Your enemies are France,UK,Russia, and Italy. IntenseTrench fights, mountain battles and relentless russian attacks, and stalemates. Plus naval battles.
USA now in war
Made troops differnt
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Not offence but if you put thousands of units and 8 computers moving around the map it doesnt works in much computer. It have a biiiiiiiiiig laggggggggg that doesnt let me play. It also was in your Europe scenario but there the lag was smaller.
The concept of this scenario is brilliant; a giant map of Europe in which all of the theaters of battle in World War I take place. You play in this scenario as the Germans, and with your allies the Austrians and the Ottomans you fight against the allied powers, the United Kingdom, France, Italy, Russia and the United States. The scenario is simple, the objectives are simple, this is a great idea for scenario that would be fun to just jump in and play. This scenario sounds great in concept; unfortunately, in reality, the scenario is too much for any computer to handle.
This scenario suffers from incredible lag that renders the entire scenario unplayable. This is a shame as it is obvious that a lot work went into constructing this scenario. The problem is that there are just far too many units on the map at once. I know the author wanted to create the size of World War I style battles, but the sheer number of units on the map makes this scenario impossible to play.
The mechanics of this scenario themselves are fairly simple; use your units to destroy all your enemies. In order to assist with this task you have a rather large stockpile of resources plus numerous citizens and resources patches that are easy to harvest. Each country at the start of the scenario controls its respective geographic region prior to World War I.
- Since you have already constructed the map, it would absurd to request that the map be shrunken, however changes need to implemented in order to make this scenario playable
- The total number of units per player, should be cut in half, a maximum population of 200 units per player is more then enough
- The total number of units on the map at the beginning of the scenario needs to be drastically cut back
- Implement geographic barriers in order to funnel enemy towards their proper theater of combat
I played the scenario on easy, and thus I found the scenario to rather easy. The computer has to work a little harder every time you up the difficultly level, so while the scenario was slightly playable on easy for me, it would have been impossible to play on any other difficultly level. This is a shame, as this scenario would be a lot of fun if all of the computers were set to hard.
The author has done a commendable job of making each opposing and allied country feel like their real world counter part in World War I. However, with all the lag it was really difficult to enjoy facing down my enemies.
- In order to fix the lag problem see the playability improvements above, obviously new balancing problems will arise when the playability problems are fixed, these should be addressed
This scenario is fairly creative. Though large-scale maps that depict large European battles are commonplace, this map manages to capture the epic scale of World War I. The music was a nice touch, though I wondered if taking it out would have cut down on lag.
The Map Design was effective from a lag reduction point of view, but the map itself felt under developed. There was little to no terrain mixing and buildings tended to be crammed together in an unsightly manner.
Map Design Improvements
- Once the lag problems are fixed, there should be more terrain mixing and more work should be undertaken to give the respective players’ cities a more realistic look
- The trenches themselves could look more like trenches
The history section provided for this scenario was more then ample, as were the instructions themselves, though the author failed to mention what the defeat conditions for the various states were. It would be nice if the conditions were different then just eliminate every unit of that particular state on the map. Besides that, the instructions were to the point and they provided tips in order to assist any player along the way.
Story and Instruction Improvements
- Change the objectives so players are not forced to kill every unit of a particular state in order to defeat them, capturing a players capital might be enough
- The history section in the in game instructions is unnecessary
- Watch your spelling and grammar
Final Comments: This scenario has a lot of potential, at the moment its lag problems make it impossible to recommend, once these problems are resolved I would be happy to update my review, and hopefully I will be able to recommend this interesting scenario.
Final Score: [2.8]
[Edited on 05/19/11 @ 01:30 PM]