This campaign includes the previous scenarios of Gallipoli Naval Attack&the Landings. both scenarios are much more improved and they are perfect. this campaign is a part of a larger campaign of Ottoman Empire in the Great World War,1914-18..
Futures:
-much eye-candy
-a lot of triggers(like raining,plague from corpses,day-night cycle and much more..)
-real and solid map design
-historically accurate wars
-trench warfare&naval warfare
etc...
This campaign is funny, it can be played a lot of times.
Balance: 5
The balace is very good. You only have the units you need. The sufficients. You had a good work to have a perfect balance.
Creativity: 4
It is very good, but maybe you might do secondary objectives with bonus. For example: if you destroy a battleship (in second scenario)with sub the player win a technology.
Map Design: 5
You did a good work modeling the Gallípoli are´. I saw photos and saw it seems like too much. Also, you did a good work researching the names of the tows, villages, etc.
Story/Instructions: 3
It is the worst. It the first scenario instructions are good but in the second no. I destroyed all allies troops, the commander s in live and i cant win.
Something more: I am not an expert in WWI, I know Gallípoli battle suceed but you must give us more information. In the instructios you could put an historical point where you explain what was Gallípoli battle. Also you might add a cinematic at beggining and at ending of each scenario. The begginig cinematic axplaining the objectives and the ending saying you what supposed that battle to the war.
Additional Comments:
It is very good, but a second version is necesary to correct and and some things. I think I found 2 fails:
- In 1st scenario I won when I destroyed 4 battleships and intructions said me I had destroy only 3.
- In 2nd scenario i never win. I destroy always allies tropps and battleships but I never win.