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Downloads Home » Single Player Scenarios » Gallipoli Landings-1915

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Gallipoli Landings-1915

Author File Description
von Ischler
File Details
Version: Empires: Retail Release
The Allied Mediterranean Expeditionary forces began their landings on the beaches of Gallipoli. "The campaign was designed to break the deadlock in the muddy trenches of the Western front by forcing Dardanelles,capturing Constantinople, knocking Turkey out of was and bringing supplies and arms to the Russians for their immense German front.It was a costly failure..."(Alan Moorehead,Gallipoli)

Features:
-Perfect map design of the battlefield
-Exciting trench warfare experiences
-Lots of eyecandy
-Choices to make as a commander
and much more..

Hope you like it:D
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
von Ischler
File Author
well i've just found a bug that produces enemy tommies spontenously,but as i said its just a beta version(i just noticed that its being beta is not mentioned:P)

[Edited on 04/26/05 @ 11:44 AM]

von Ischler
File Author
no one wants to share his ideas?!?
newtmf Fairly good job, when I first thought of downloading this , I was skeptical about how good this was.But it was good..obviously the author knows how to implment triggers.But I didn't finish the game, so I wouldn't be able to givea detailed review.Anyhow keep it up von.
von Ischler
File Author
no need for a review its just submitted to show that the future campaign will be good..
mitch1971 Von, you really need to check out your triggers, mate. The many effects in your triggers are not placed in the right time order. One trigger, for example, you have about 5 effects starting at 0.00 then one at 1.00 then after that another 10 at 0.00 then 300, 270, 450, in that order in one trigger. Re-orginize them in to the right TIME order, it can cause stuttering in game.

Also another way for stuttering is the fact that you have some triggers with a very lot of instructions ALL starting at 0.00. Let you computer breath, at least give it a longer span of time to do the numerous instructions at once, say 0.00, 0.10, 0.20 and so on.

If you press control-H in game it will show you the top five (hot) triggers the scenario is using( it changes constantly). However, look above the triggers and you will notice a number changing - which represents the delay the computer is taking to do its instructions. Anything above 5000ms will give a noticable stutter, especially the unit animation. Notice in your game it goes from 0 millisecond delay to 16000 delay constantly through the scenario, because of the above info about the triggers.
It is true that creating units can make this number temporaraly jump high, yet because your instruction are all firing at the same time it is making it worse. This is not good. I have 3 times at many triggers in my scenario and it never gets over 5000 when creating units and average of 250-800ms delays normal game play, which has no adverse effects on gameplay. Hope this long ramble helps.
kungfuhustle
Rating
2.8
Breakdown
Playability1.0
Balance1.0
Creativity5.0
Map Design4.0
Story/Instructions3.0
Playability: 1
many of youre triggers are wrongly placed disgracefull,CHECK EM OUT

Creativity: 5
as below the map is the best part larger map will be more desireable
Map Design: 4

fantastice map design spend one more hour on it, it should be perfecto. trenches were great soilder placement etc.

Story/Instructions: 3
(Insert Story/Instructions analysis here)

Additional Comments:
1.yo idiot you spell otto liman dickfaces name write and when it comes to the mighty mustafa kemal ataturk you get half of it worng! esek herif!

2.i couldnt complete second campain altohough i killed every anzak and british **** face

3.change turkish soilder audio reaction to ones from age of empires 3 i.e evet tamam ordayim (SWAP AUDIO FILES)or remove it if you cant handle that!

4.troop number on ottoman sides must be greatly increased

5.WHEN DOING ATATURK DONT PUT HIM THERE! OR SET HEALTH TO INFINATE I.E 100000 SO ANY DICK FACES I.E: KURDS OR ANTI
-TURKS TRY ANYTHING THEY SHOULDNT

6.(in turkish) yaw ilker cim duzgun yapsana olum ataturk un ismine bile yanlish yazdim, be yapma olum

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HGDL v0.8.0

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Rating
2.8
Breakdown
Playability1.0
Balance1.0
Creativity5.0
Map Design4.0
Story/Instructions3.0
Statistics
Downloads:518
Favorites: [Who?]0
Size:609.49 KB
Added:04/24/05