This has actually been fairly helpful with something I am working on.
Posted on 08/27/04 @ 05:17 AM
I don't beleive my luck, I'm working on a WW2 russian campaign and I was looking for a way to get unit's with limited ammo, now I've found a way. Thanks!!!
Posted on 08/28/04 @ 01:56 PM
Obviously it is the multiple conditions that allows triggers to know when each shot is fired, since "not" waiting to reload, doesn't work during the exact time the unit is firing. I could have easily figured out how to add a unit variable to a unit to represent the total number of shots it...by decreasing it by 1 for every shot till it got to 0
Posted on 01/13/05 @ 02:49 PM
ahhh when i try to load the scenario up it just turns of the game and goes to the desktop