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Simulating Unit's Ammo

Author File Description
Angel Park
File Details
Version: Empires
Thread:
http://empires.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=7,1828,0,10

This should tell you how to make an ammo system for units. This example uses a sniper.

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
iNtRePiD This has actually been fairly helpful with something I am working on.
F00L I don't beleive my luck, I'm working on a WW2 russian campaign and I was looking for a way to get unit's with limited ammo, now I've found a way. Thanks!!!
_o0XxX0o_ Obviously it is the multiple conditions that allows triggers to know when each shot is fired, since "not" waiting to reload, doesn't work during the exact time the unit is firing. I could have easily figured out how to add a unit variable to a unit to represent the total number of shots it...by decreasing it by 1 for every shot till it got to 0

Good job.
Din king ahhh when i try to load the scenario up it just turns of the game and goes to the desktop

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HGDL v0.8.0

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Statistics
Downloads:434
Favorites: [Who?]0
Size:86.21 KB
Added:08/18/04
Updated:08/19/04