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America 1.3

Author File Description
Mob Freako
File Details
# of Players: 8
Version: Empires: Retail Release
America 1.2 : Real World Map

You have 5 citizens in a boat in the Atlantic Ocean. Your job is to colonize the Americas. You can Ally or Declare war on anyone you wish. This map is Like Europe 1.0 and 2.0

- Working Day and Night Cycle
- Hand Crafted Map
- 30,000 + on each gold mine

I rushed to get this map out and finished it today in an attempt to get it in for the Forum Party.






By: MoB fReAkO

*Updated*
More detail added to the map.

Update #2
Small details, 6 playes as requested.
AuthorReviews   ( All | Comments Only | Reviews Only )
RTEHistDesignll
Rating
2.8
Breakdown
Playability3.0
Balance4.0
Creativity2.0
Map Design2.0
Story/Instructions3.0
Playability: 3
Author has created a fairly large map of America in which up to 8 players can play. With up to 250 pop count per player slower computers can slow down a lot. Combination of large maps and many players always cause lagg. Howerver we played this game at the last forum party and had fun.

Balance: 4
The map has scattered resources throughout. Depending on where you land you should be somewhat close to vital resources. Players start in medievil and can advance to ww2. There is a equal chance for everyone to win regardless of civ selected.

Creativity: 2
Their is not much creativity for this game as the author states it is similiar to Europe 1.0. However if you like diplomacy style games you will like this game as well.

Map Design: 2
Once again nothing unique about the map. There is no eye candy, just mostly grass base and scattered trees. The map is fairly large so it gives each player a lot of room to explore. However the object of this game is not really on design but on fun. Author did point out that he rushed the map as well for forum party.

Story/Instructions: 3
Not much need for a story as the game is self explanatory. It is a diplo style game so build and conquer.

Additional Comments:

1. Day night cycle is very choppy. Not a smooth transition from one to the other.
2. Pop count of 250 is a little light for this type of game. When I played I could have easily doubled that amount. Author should lower the amount of players to 6 and increase each civ pop count to at least 500. If pop count is upped to 500 with 8 players the online experience will lagg considerably as it did with the 250 pop count a number of times.

Despite a few short comings I had fun playing the game even though diplomacy style games are not my thing.



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HGDL v0.8.0

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Rating
2.8
Breakdown
Playability3.0
Balance4.0
Creativity2.0
Map Design2.0
Story/Instructions3.0
Statistics
Downloads:443
Favorites: [Who?]0
Size:759.90 KB
Added:08/13/04
Updated:08/30/04