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Defend The Fort!

Author File Description
File Details
Version: Empires: Retail Release
This is a small and simple fictional scenario where you must defend your fort and then attack your enemy's base.
It is set in the Imperial age and may not be very good as it's the first scenario I've made. I would also like to hear your reveiws and comments on how i did and what I could do better. i hope you have fun playing it! :)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
gamergc i played ur scn 2x.
the first time i easily defended the fort and went on to start fighting the french. i quickly learned that the french spawned far faster than i could replace the units lost in battle. this made it hard for me to win and i decided to restart. i tryed again this time i esced the ciemation and quickly gained full los...the enemy didnt reach my fort and the trigger telling you to attack never fired. i destroy everything and no victory. the storyline was a little lacking and i didnt understand the whole ambush thing. i didnt pay too much attention to the map design but from wat i did see it looked o.k. it was a fun scn but defending is practically done for you. (i just did a few attack moves)

finally: wats the point of the wooden fences? they dont stop me from going anyway. there is space to walk through.

overall, decent job, bugs ruined for me.
ViP3R Damn! I hate commenting on "first scenarios". Practice makes almost perfect
File Author
couldn't agree more. i know this scenario kinda sucked by try my second one and see if it's any better.
ViP3R what's your second scenario?
Map Design1.0
I know this is your first scn so I won't judge too harsh.

Playability: 3
The playability was overall a bit dull, I know the scn was called 'defend the fort!' but surely you could of included more side-quests, or maybe some ingenius tactics to imply on the battlefield. I gave it a 3 though because I am giving you the benefit of the doubt with this being your first scn.
- More side-quests
- Some tactics to use on the field

Balance: 2
Balance...what balance. I could win the scn with one hand tied behind my back, as a matter of fact anybody could. I'm not sure who outnumbered who but either way by men won no matter what. This could be greatly improved with maybe having a lot more enemy units, and maybe using attributes to strenghthen their forces. But it was alright to play. :)

Creativity: 3
Creativity gets a three because A) it's your first scn, and B) there are lots of scn's of this style. Stay in one place and kill wave after wave. After a while it get's rather tedious. Oh well, learn from your mistakes.

Map Design: 1
The terrain was bland, no terrain mixing, the fort that you were defending was in a word not very good, there was no eye-candy and well that's why I gave it a 1.
- More terrain mixing
- Better fort design
- Include some eye-candy

Story/Instructions: 3
Well this simple scn had simple objectives, stay there and kill some enemies. I knew exactly what I had to do just from the title of the scn. Also it's your first scn, that's why I gave it a 3.

Additional Comments:
As I have already stated, this is your first scn so I hope I did not judge to harshly. You should learn from your mistakes and remember, practice makes almost perfect. :)
File Author
Thanx for the review. I shall continue to practice so i can create better scenarios. my second scenario is "Desert Warfare"

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Map Design1.0
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