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Author File Description
File Details
# of Players: 5
Version: Empires: Retail Release
This is my first scenario but ive already played it with people on gamespy and everyone seems to like it. its historically accurate on WWII right after the defeat of france. its fun and germany and italy still have lots of land to concuer and gain resources like africa, middle east, etc. i also have a pacific theature one coming soon, imade them at the same time but i need to upgrade the pacific one a little bit more. tell me what u think and im not good at doing triggers yet i only did the trigger where it give u tons of gold in gold mines and stone mines. and i want to make a trigger where u have to capture the capital of other countrys to defeat them but dont know how if anyone can tell me that would be great. and give me tips. thank u.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
gamergc condition(Not)capitol exsists
effect Defeat player #
Map Design2.0
Playability: 3
Well, im sure it would be quite fun if it didnt lag so much. I couldnt get it to stop lagging on single player so i thought it would be next to impossible on multiplayer.

Balance: 3
USA is rather isolated and germany and italy are quite large. The balance seems fairly good for a 2v3 but it shouldnt have to be 2v3. Should be 3v3 with better balance. 6 hands are better than 4...

Creativity: 4
It was a creative idea but not rather well implemented. You should have triggers to create the buildings/units so there isnt such a long loading/downloading/playing/lag, etc. Make the players make their own citzens. If you want them to be able to build up fast, make lots of TCs.

Map Design: 2
The Map was entirely grass dying. Only a couple of cliffs differed. The water needs to have watery texture, there needs to be grass undergrowth under trees. terrain needs to be blended together. The units and buildings seemed a little random and simply added to the lag. And was that Spain all covered by trees? why? and wat was the soutwestern land mass covered by trees?

Story/Instructions: 1
Nothing, there is nothing to tell you wat to do. There needs to be instructions, objectives, maybe even sidequests (ie: take over this gold mine)

Additional Comments:
Start smaller
File Author
lol yea thanks for the review. it lagged in single player because the computers move all their guys at one time. its a multiplayer map. and i dunno how to do triggers well. i made spain and south america coverd by trees because they were neutral so noone can go in them lol i suck. and it was made historically accurate so i made germany large and italy semi large and ur villagers already there and soldiers. keep the reviews coming ill upgrade to wat u want.
gamergc may i edit this i give you credit for the original?

I want to try making it so triggers create the units over the first few minutes slowly, thus reducing the download time. I also want to make the terrain look a bit nicer and such.
File Author
sure go right ahead. i meen i had a good idea with it but im not good at making scenarios. ill be lookin forward to see what u do with it. thanks
gamergc just letting you know, its going to be a while. i have other projects im working on.
Sir_Jeff gamergc i can help u with that also if u want and Huge_In_Pants if u need help learning triggers i'd be glad to help but just to let u no im working on my own scen right now it's pretty big and gonna take awhile to finis up iv been on it for 4 weeks now and not even half way done with it i dont have any triggers on it yet but hope to start em soon oh and also by some time late tonight or tomorrow or when ever they post new scens and stuff i posted my scen on it to see wat ppol think of it right now it is just a non-trigger(not yet anyways) scen that is atleast playable from 2-8 ppl just to let u also no size of map is 150x150.

[Edited on 01/31/05 @ 10:30 PM]

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Map Design2.0
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Size:1.05 MB