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Simplified_Spawn_demo

Author File Description
_o0XxX0o_
File Details
Version: Empires
This is a demo scenario that illistrates how, many different types of units can spawn in an area, using only 1 trigger and very few effects.

All steps are very well described in the scenario, simply by clicking on the various yellow buildings. And also the spawning effects have descriptions as well, in the editor.

There are many variations of this trick, please feel free to contact me reguarding any questions
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
EIA_Entropy Ah.........many EE units avalible?...have gotten a few so far but hopefully you'll have more, rather time consuming...d/l'in it now tho
EIA_Entropy Dunno what i was thinking earlier.....cool trick though, will have to think of a way to use it.
_o0XxX0o_
File Author
In the demo there are only 9 units.

It is possible to have 100 different units spawn, when 1 0f a 100 different units are moved onto a cloning area. Using the same 1 trigger, same condition, and same 7-8 effects. Just have more units selected in the object group.
1 trigger instead of making 100 seperate triggers to spawn units. I don't know about anyone else, but to me, that's a tremendous timesaver!
EIA_Entropy Yea it is a big time saver but....I cant recall ever playing a game where the AI or myself had the option to clone units...
_o0XxX0o_
File Author
AI cloning units? Are u mental?
No reasonable person could assume this was made for AI cloning triggers.

[Edited on 07/28/04 @ 09:44 AM]

EIA_Entropy lol what I was saying was that i've never seen this done in any scenario...as in whos this saving time for if no one every does it
_o0XxX0o_
File Author
Thanx for convoluting my file with ur whims of misunderstanding.
EIA_Entropy lmao any time.......

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Statistics
Downloads:383
Favorites: [Who?]0
Size:74.93 KB
Added:07/26/04