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Downloads Home » Single Player Scenarios » Gallipoli ;Naval Battle Improved Perfectly!!

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Gallipoli ;Naval Battle Improved Perfectly!!

Author File Description
von Ischler
File Details
Version: Empires: Retail Release
most of the things are improved like;
-spike pits are removed,mine field naval mines
-a cinematic at beginning
-subs are removed
and other tihngs
PLEASE RATE IT AGAIN plz:)
AuthorReviews   ( All | Comments Only | Reviews Only )
First Crusader
Rating
4.0
Breakdown
Playability3.0
Balance4.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
In this short scenario you must defend the seas and shores of the dardenelles in a major battle fought on the eastern front in ww1. Your task is to force an attacking navy to retreat by sinking three of their eighteen ships.

Playability: 3
The scenario provided a fair bit of entertainment although the duration made it short lived. Luring ships onto mines, targeting transport boats before they could land and directing the subs were the main examples.
Possibly the scenario could be extended with a preparation period before the main attack where the artillary could be set up into defensive position and mines laid down using triggers. Or perhaps another wave of attacks followin the first assault.

Balance: 3
The enemy ships had boosted range and hitpoints providing a good challenge for my shoreline troops however once I found the subs i could not lose. There was no way for the enemy to attack my subs. I dont remember perfectly, but I do think that the allies had a ship designed for diffusing mines. Perhaps this could be a sub with normal range but low attack to give the invaders some chance of harming the subs.
Also, relative to the added hitpoints, the artillary did little damage, maybe increasing attack would help.

ADDED --> Good work here, removing the subs was a good choice --- changed rating to four

Creativity: 4
The story of gallipolli is one of the least shown battles on the any heaven. (I think there was only one for ee) Probably because there were few americans involved. Also, the naval battle was presented with ingenuity.

Map Design: 5
The map was the shining point of this scenario. Mix of terains and other eye-candy was excellent.

Story/Instructions: 4
The story was a good representation of history with little left out.

Additional Comments: As I said above extending this scenario would be a big improvement and maybe making it a campaign to add dificulty levels.

ADDED --> Perhaps if that southern landing force marched inland and engaged land troops, more difficulty could be added

[Edited on 07/16/04 @ 04:00 AM]

EEGamer4ever
Rating
4.2
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions3.0
Playability: 4
Oh my god this was incredible fun to play it. I never felt annoying by things that went wrong, because of the nice scenario. You could put in some more features, though. The objectvies were a bit simple, and will be discussed later.

Balance: 4
The balance was exactly like I want to have it. When the British and French were about to win, I could destroy their last ship. The battleship that belongs to the player is a bit too strong, in my honest opinion. It could destroy 2 ships "single-handed".

Creativity: 5
This rating has two points I want to discuss.
1 - There haven't been many (or even none) WW1-files been submitted to Empires Heaven. WW1, though, is very interesting.
2 - If I think of WW1, I don't think of Gallipolli. I didn't even know what it was! You had a great idea here, by making a battle for Gallipolli. Great job!

Map Design: 5
The map was very nice. Good elevations, good terrain mixing and all the other things that belong to Map Design. Not much more to say here, as it has the highest rating possible.

Story/Instructions: 3
These are the worst components of the campaign, altough they were good.
The objective was clear. You want the player to destroy 3 ships of the enemy.
But I think that's a bit too simple. You could add some more objectives to make it more exciting.

Additional Comments:
- Improve the objectives. They can be better.
- Everything else I have said.

Good luck with further scenarios/campaigns.
Warspite2
Rating
3.6
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design5.0
Story/Instructions3.0
Playability: 3
It was good, just over rather quickly.

Balance: 3
Pretty good but I am not sure about the massive amount of hitpoints for all the ships. The fleet easily destroys the coastal cannons.

Creativity: 4
I have not played too many scenarios like this. Also it was all setup really good. All of the towns and eye candy looked great!

Map Design: 5
Solid map design that worked perfect for the type of scenario. Excellent!

Story/Instructions: 3
Was enough to play and told you what you needed to do. A little more historical readings could spice it up.

Additional Comments: This was a fine scenario. Good job! Hope a sequel is in the works :)

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Rating
3.9
Breakdown
Playability3.3
Balance3.7
Creativity4.3
Map Design5.0
Story/Instructions3.3
Statistics
Downloads:946
Favorites: [Who?]0
Size:641.35 KB
Added:07/06/04
Updated:07/10/04