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Downloads Home » Campaigns » Operation Husky - Boming Raids Gone Wrong

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Operation Husky - Boming Raids Gone Wrong

Author File Description
File Details
Style: Mix
# of Scenarios: 3
Version: Empires: Retail Release
This is a campaing about a bomber captain in operation Husky.

- Firefly and churchill tank. (based on strength speed and firepower)
- Musquito
- Good cinematics
- Mix of 3 scenarios
- And Fun!
- And at the last mission you lead the operation itself!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Tell me what you think~!
Talon Karrde
Map Design2.0
Playability: 1
This isn't exactly a fun campaign to play. Many things, both small and large, come together to make this an unenjoyable experience. You randomly find units willing to help you, Germans spawn out of nowhere (triggered by area) and many other things, which are discussed below.

Balance: 1
The campaign isn't very balanced. The first playable mission (the second scenario), however, is fairly easy. I didn't even need those worthless SAS operatives to destroy the aa guns. Then, in the next mission, the balance is whacked. German MG teams have 20 attack, mortars have something similar. Those bombing runs bombed my own troops, causing me to lose the scenario the first time.

Creativity: 1
There's nothing creative about this campaign. The second scenario is a standard "behind enemy lines" scenario, only worse. The third scenario is a standard "attack the enemy town. oh, btw, also find the guys that crashed yesterday." The bombing runs would have been creative, except that they blow up your own troops more than the enemy's.

Map Design: 2
Ah, the (relatively speaking) shining jewel of the campaign. There is actually primitive terrain mixing, but the forests are too obviously borders to keep you in only a small portion of the map. It's srange though, why is there a road going into the forest only to end up nowhere? Also, the same map is used for each of the three scenarios, which makes it boring. Also, this doesn't look like Sicily. Sicily is mountainous, this map is completely flat, except for maybe some elevation in the town, in the last scenario.

Story/Instructions: 1
There is no real story, just two guys who survived the crash landing of their plane who have to do this and that to win. The dialogue is full of spelling mistakes, you generally don't know who's talking and the objectives are poorly done, with little description. And the cinematics need quite a bit of work, the first scenario (full cinematic), the player spends most of time overlapped by a lancaster bomber, and looking backwards as well. In the third scenario, there's a one line dialogue cinematic as a fairly pathetic attempt at connecting the two scenarios with a story.

Additional Comments:
- Fix the balance so that the second scenario needs the SAS for destruction of the aa, and so that the third scenario doesn't have overpowered Germans who outnumber you.
- Map design needs improvement: elevation, terrain mixing, the works. Also, using one map for three scenarios is fairly lame.
- Cinematics need plenty of work, in every possible way.
- Fix up the story so that it is actually decent, and put more effort into the objectives.

[Edited on 08/06/04 @ 07:55 AM]

File Author
mmm... didnt think it was that bad.
Anyway im startin a new map
Midgard Eagle Err.. Talon, cheer up a bit. Be a bit more constructive?

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Map Design2.0
Favorites: [Who?]0
Size:3.65 MB