Posted on 05/11/04 @ 08:42 PM (updated 05/18/04
||Build and Destory
|# of Scenarios:
||Empires: Retail Release
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Duke Frederick to Nicholas Graf von Salm
September 1, 1529
I am intrusting you with the defense of Vienna, I have been ordered by the most gratuitous sovereign Ferdinand I to oversee the security of this noble city. Your stellar reputation makes you the best candidate for the job. The Turks under Sultan Suleiman II have already slain and pillaged much of the land to the East. It will be your job to defend this city and save Western Christianity from the Turkish hordes. Suleiman II is marching towards the city with over 325 000 men, but with gods grace you will prevail. You will be compensated greatly for your efforts.
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This was fun to play. Watching the borders of your land, always wondering when a Turkish squad will come out of the fog of war adds to the tension. However, once you realize the enemy doesn't actually attack, you only need to pump out units and attack them, which is still fun. Yet there are still some unique moments, such as when your cavalry attacks the enemy artillery and captures all of it.
Playing this again on hard, I must say there is an enormous difference. In the first five minutes, the enemy was assaulting my positions with cavalry and cannon from the south and infantry from the north. Even a skilled player will probably have his hands full protecting the rather large perimeter he has to hold to protect his villagers. I must say that hard is definitely hard, but it leaves you with a sense of satisfaction when (if) you manage to beat off the enemy attacks, and a sense of desolation if they slaughter lots of your villagers because of your own incompetence.
While I think the author wanted to keep this simple, a few random side-quests type things would be nice, perhaps to save one of the remaining towns from overwhelming enemy attack. Once you get past this, this scenario is very creative. The Turks use a mixture of European and Chinese units to best effect, to give the feel that you are actually fighting against the Turks, not and not the Chinese. The player names help with this as well.
Map Design: 5
The map was absolutely gorgeous. Wherever you looked, there were never less than three terrain types, showing an amazing amount of mixing. There were also miscellaneous objects like bushes, ferns and flowers all over the map, adding to the beauty. The towns were all well done, especially the occupied towns, which must have been ruined in the fighting. An amazing job here.
Here is the weakest part of the scenario. The only story provided is in the form of two letters, the beginning letter of the upload and campaign description, and the letter for the scenario briefing. And objective-wise, well, there aren't any. Yes, the objective may be obvious, kill all the Turks, but it would still be nice to have it. Plus, we should know what the losing condition is.
- Random Comment: This scenario irrationally reminds me of the Tamerlane - Prince of Destruction campaign
[Edited on 05/20/04 @ 01:47 AM]