|
|
Fortress Courland
|
Author |
File Description |
Talon Karrde |
Posted on 05/09/04 @ 08:04 AM (updated 06/10/04)
File Details |
Style: |
Other |
# of Scenarios: |
1 |
Version: |
Empires: Retail Release |
Operation Aster was a success, and the six hundred and twenty five thousand soldiers who had been besieging Leningrad earlier in the war pulled back from Estonia into Courland. However, Operation Laura was denied. There would be no retreating from Courland. By the middle of October, the entire Army Group, renamed Courland from North, was cut off by land by the Second Baltic Front.
Follow Leutnant Berzinš and his squad during the course of the first major Soviet offensive against Courland. Assigned to the area around Džukste, they will end up being the fire brigade squad of the area and may end up saving the entire area as they rush headlong into increasingly difficult situations where they must be ready to give all to save this entire area of the front.
But they will do it. For they are Latvians, defending Latvia from bolshevism. They are ready to defend Fortress Courland to the last shell and the last grenade, to the last bullet and the last drop of blood, to scream defiance into the teeth of the Russian bear.
Fortress Courland is an intense scenario featuring a squad level command, four opportunities for small reinforcements and a lot of spilt blood—mostly Russian. Your commander sends you out on randomly chosen missions for a diverse experience in playing. Good luck, leutnant. You’ll need it.
Difficulty Levels
******************
Easy - German forces as in the original scenario, Russian forces for their last push are down two squads.
Medium - 3 German snipers and 3 mortars in the trenches area are removed, the Russians periodically send 5 Yak-1s over on strafing missions. The Russian forces for their last push are down one squad.
Hard - 3 snipers and 3 mortars are removed, as well as 4 MG42s, from the trenches area, 8 Yak-1s strafe German positions now. The final Russian assault is full strength.
**Updates**
- Gave player another sergeant
- The approximate location of every objective flares when mission assigned
~
- The Russians who attack the hills have a stronger force now
- There are now consequences if the Russians gain either the hills or the town, which you do not know until they happen. While curiosity may let you lose either position, you will regret it soon afterward.
- The Russian commandos finally work(!)
~
- Dialogues are now longer
- Difficulty levels are implemented
- It should now be impossible to shoot through the treeline at the main Soviet assault force (when they spawn and you are in the area)
- Russian snipers now have 10 range
- Russian armored vehicles now have gun armor (hopefully enough so that panzerfausts are required to destroy them)
~
- The center of the Hills area is now labelled ("The Hills")
- The TC in the town is now labelled ("Dzukste")
- MG42 (in the main battle area) attack has been fixed (before it went down from 320 to 45, now it reduces correctly-to 160)
- Locations were made a bit clearer (I think, at least)
- I believe I fixed the second defeat condition
~
- Map design improved
- Altered the ending of the scenario so it isn't as sudden
Send any bug reports to dragon_rome@hotmail.com |
Pages: « First « 1 [2] 3 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
First Crusader |
Posted on 05/12/04 @ 04:41 AM
Maybe that's what it is then |
Talon Karrde
File Author |
Posted on 05/12/04 @ 07:38 AM
I believe this is the dictionary definition of fascism:
A system of government marked by centralization of authority under a dictator, stringent socioeconomic controls, suppression of the opposition through terror and censorship, and typically a policy of belligerent nationalism and racism.
Hm, another update coming soon to add stuff. You'll know what'll be added when it's updated. :p[Edited on 05/12/04 @ 01:10 PM]
|
Alex40045 |
Posted on 05/12/04 @ 01:53 PM
lol so then Fascism originally before Hitler, Mussolini and Franco was a terrible political philosophy and therefor communism is better by a whole lot. A HA! lol. i'll be looking foward to that update :)
I hope you didnt take anything in this argument in offence. And it was just an argument not a fight[Edited on 05/12/04 @ 02:05 PM]
|
Talon Karrde
File Author |
Posted on 05/12/04 @ 02:39 PM
nah, it's only a debate.
and wow, I've found quite a few bugs that were missed before because of all the random choices made for you. Some of these bugs are very...illogical. Such as a simple case of a trigger not firing even when it is activated. Hm, I think I've fixed these cases. I've fixed one of them, anyway.[Edited on 05/12/04 @ 03:10 PM]
|
Alex40045 |
Posted on 05/12/04 @ 05:32 PM
Are you Latvian? If you are do Latvians still refer to Russia as the Motherland like some other Slavic countrys? |
Talon Karrde
File Author |
Posted on 05/13/04 @ 12:19 AM
I'm half Latvian half American, and no we do not. :p
russia isn't and never was our motherland[Edited on 05/17/04 @ 02:43 PM]
|
Intrepid (id: iNtRePiD) |
Posted on 05/18/04 @ 07:18 AM
I think I may have found a bug in this scenario. After I defeated the artillery as requested in the first mission I found a stray unit. Upon moving him into my forces I was attacked by the Soviet forces that appeared from across the tree line. Then after about 30 seconds of fighting the victory cinematic played out and I won. |
Talon Karrde
File Author |
Posted on 05/18/04 @ 12:55 PM
thanks, I'll look into it. where were you sent first, to the town or the hills? it would really help to know.
woo, the first bug report from someone other than kor and mechy since I've uploaded. lucky chance, I guess :p[Edited on 05/18/04 @ 01:04 PM]
|
Park (id: Angel Park) |
Posted on 05/19/04 @ 05:59 PM
Just played through it, some quick notes:
- All the dialog and instructions seem really short. I know I can read through them again in the Chat History thing, but this might be lost on others.
- Don't think all the objectives were added to my list every time although that didn't stop the game from telling me I completed a random objective.
- I have no idea what sparked the final ending. I'm guessing it must be a time limit or the Russian assaults that did not need me to help defend. I still had to kill the Russian snipers and tanks before it ended suddenly. The entire thing just seems a bit quick and unguided.
- Perhaps permanent markers or something to tell me where to go?
- I played it on medium so I'm not sure if that makes a difference. Seemed rather easy though.
Overall a beautiful good map, just a bit confusing and not too fluid.[Edited on 05/19/04 @ 06:00 PM]
|
Talon Karrde
File Author |
Posted on 05/20/04 @ 12:27 AM
Ok, I'll make the dialogues longer. I guess I'll add difficulty levels too. The objectives always seem to be giving me a hard time, they usually work when I test but randomly don't when others test.
Ok, I uploaded a new version, but there are a few things I haven't done.
1) fix iNtRePiD's bug. for one thing, looking at the triggers say that it is 100% impossible.
2) No permanent markers yet, but have you played the latest version (with flares)?
and yes, I probably should make the transition from game time to outro cinematic smoother, only I'm not sure how exactly to do that,any suggestions?[Edited on 05/20/04 @ 10:26 AM]
|
Pages: « First « 1 [2] 3 4 » Last » |
HGDL v0.8.2 |
Rating |
---|
4.5 | Breakdown |
---|
Playability | 4.0 | Balance | 5.0 | Creativity | 4.5 | Map Design | 4.5 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 1,343 |
Favorites: [] | 0 |
Size: | 1.18 MB |
Added: | 05/09/04 |
Updated: | 06/10/04 |
|