Posted on 04/29/04 @ 05:31 PM (updated 05/01/04
Lands of Iniquity (UPDATED 5/1/04)
|# of Scenarios:
||Empires: Retail Release
This is a two scenario campaign, the first half of the full campaign.
The campaign is not historically accurate. The story, characters and events are fictional or somewhat fictional.
- Two full scenarios
- Intriguing story full of original dialogue and many, many cinematics
- Fixed force and RPG elements, including in-game decisions that can change the outcome of the final scenario
- Custom music
Feedback and bug reports can be sent to: Timskorn@aol.com
Thanks and enjoy.
|Author||Reviews ( All | Comments Only | Reviews Only )|
Lands of Iniquity is a campaign that was great mainly because of its storyline and its awesome, detailed cinematics. There were some moments that I actually laughed out loud, especially because of the conversations between the Count of Brittany and his servant. However other things sadly bring the score down.
Although what there is is fun, it's way too short. The entire campaign can be played in approximately half an hour (though that, perhaps, is rushed). It feels more like a cinematic campaign with you interfering in the events a bit. On the positive side, what there is is great fun, the battles are intense (though a bit easy) and there is loads of atmosphere, mainly created by the cinematics. A low point for playability is the second scenario, in which until the final battle, the only troops to fight were one Count's men. The rest of the map was mostly empty, and you could basically blindly task Lucian from one objective point to the other without actually guiding him.
Overall, the campaign was too easy; properly positioning your men is enough to win most battles and sieges. If you charge them in in good order, they will do all the work themselves and no micro-management is allowed (though the battles are entertaining to watch and are well laid out). The final battle of the second scenario was originally harder, but by abandoning your position and making a wide flanking movement, this can be easily passed by.
I rated this a 5; it doesn't really bring any new things into play, but picking some options was nicely done, and the story, although basic, was well implemented. The humour implemented in the campaign, especially ine the second scenario, was excellent and I found it creative in a serious campaign such as this. The entirely different reactions of the Counts, too (though historically they were Dukes), is something that proved a pleasant surprise. A very well deserved 5 indeed!
Map Design: 5
I was originally itching to give this a 4, because of some parts of the map are a bit bland, but I eventually decided to give it a 5, and this feeling was reinforced after having played a second time. Some more terrain blending would be most welcome, but it is what you should expect. However, where the countryside leaves some to be desired, I must stress that the cities are well laid out and are well furnished. I think this 5 is well deserved.
This was definitely the best part of the campaign. The cinematics were among the best I have ever seen in an Empires campaign, and the dialogue was well written (although sometimes a bit clichéed or improbable). You kept playing the campaign just to see the next cinematic, and those were well worth it! The author uses all units to their best, showing the dead as well as the living and even a nice decapitation scene! (well, nearly)
This is a very fun campaign, especially now some vital bugs have been fixed. Balance and Playability were less good than the rest. I felt that the second scenario was missing some action.
Overall, I can suggest anyone to play this, and am anxiously awaiting the second installment in this two-part campaign!
[Edited on 05/02/04 @ 06:31 AM]
I had fun when I was allowed to join in on the action. Unfortunately there was not enough player participation or interaction. This would be a 5 if you could add-to or lengthen the main story line to include a couple (2 or 3) of player-interaction short-stories. In addition to adding short-stories, make the players interaction longer and exciting. be careful not to get too drawn out or loose sight of the main story line. A good story has a begining, middle and end (Don't get lost in the middle; you might say).
A perfectly balanced scenario should provide a challenge for a veteran player.
I'm not a veteran player and I could uncover a plan of attack on my targets weak points and quickly move on in the story. Not challenging enough on Medium Difficulty.
I liked the way the story unfolded; it flowed smoothly with the exception of the lack of player interaction.
Map Design: 5
I'm not an expert but I found it a pleasure to frolic through the forest landscape of France picking flowers along the way.
I found the Pre-Scenerio Cinematics with dialogues mildly difficult to follow (transitioning of both was too fast escpecially when two or more people where speaking to each other). This would be a 5 if there where voice-audio included with the written dialogue or if the written dialogue transitioning was slowed down in areas of complexity (alot of voice traffic).