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Downloads Home » Single Player Scenarios » Final Fantast Tidus Returns demo

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Final Fantast Tidus Returns demo

Author File Description
conman1991
File Details
Version: Empires: Retail Release
a extremly short demo of the new rpg final fantasy tidus returns
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Alex40045 Its ok, But i dont understand the Story because there wasnt one so if you make another demo please try to tell us the story. Otherwise it was ok.
conman1991
File Author
Ill post an updated version of the demo soon it will be called, FFTR Demo Version 2.0
peterj1991 Um well how do I win? I gopt to the city and then it just stayed like that but its ok.
conman1991
File Author
peter1991 its jus a demo i'm making a proper game of it so dont worry i reckon youll like it ill update it when t finished it will be called final fantasy TR
peterj1991 Ok, cool
rdn2 yo, put an objective list and detail the map a little bit
AgeofEvan3001 you lost me in the begining job tutorial
conman1991
File Author
I lost in the job tutorial? I thought that was prett straight forward you type in job and choose archer assasin or long sword etc. then you will be that person, they are 'job spheres'
conman1991
File Author
And you cant win, its a demo im working on the proper FF TR now, but plz give a rasting for this 'DEMO!'
Zebas
Rating
3.0
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design2.0
Story/Instructions3.0
Final Fantasy, eh?
This demo is good, but a few moments improving it before concentrating on the final version would be time well spent.

Playability: 3
This map is fun, when there is actually some combat....But, there isn't much combat.

Balance: 3
Not a lot I can say here. It's not hard to "complete" It's too short to really comment on.

Creativity: 4
Well, a new map style, lots of potential here. The dressphere thing is very good (even though I'm more of a fan of the traditional FF methods!). One thing to watch though: Assassins heal themselves, Healers don't, wierd isn't it? A bit more diversity between dresspheres, perhaps?
eg.
Warrior= High Health,
Mage=High MP,
Archer=Long Range,
Beserker=High attack

Map Design: 2
Don't let my score put you off, but it would be unfair to score a map highly thats 2/3 desert. Perhaps you should lock the Guadosalam gate to prevent players seeing this.

Story/Instructions: 3
A few objectives and a victory condition might be nice. Make the archer in Guadosalam set you an objective to recover the bear, beef up it's stats a bit to make the fight more interesting and then make the player go back to Guadosalam. A victory message could then appear "Well done, you completed the demo. Be sure to watch out for the full version of this map, which I will release soon" - Or something like it.

Some suggestions for the full version:
-A party of 3 or 4 charactors
-A level system (after so many kills charactor levels up in one dressphere)
-A special dressphere. Perhaps only available after the player completes certian tasks
-A Yuna Tidus film. Think of the possibilities. (Nongae as Yuna?!)
-Lots of side quests, a full story, cinematics. Basicly everything that makes FF so good!

Additional Comments:
A good demo - can't wait for the full version. The dresspheres is a good idea. Makes it seem more FF. A little improvement here and this demo will be of the high standards expected of any FF title! Good Luck!

[Edited on 05/20/04 @ 03:44 PM]


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Rating
3.0
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design2.0
Story/Instructions3.0
Statistics
Downloads:179
Favorites: [Who?]0
Size:101.04 KB
Added:03/13/04