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Downloads Home » Campaigns » Crossing the Volga

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Crossing the Volga

Author File Description
Mechstra
File Details
Style: Fixed Force
# of Scenarios: 1
Version: Empires: Retail Release
The Volga River, Stalingrad
1100 hours
18th September, 1942

Thousands upon thousands of Russian conscripts and soldiers have assembled on the banks of the Volga, close to the centre of Stalingrad. A massive German push through the city has let them reach right through to the opposite side of the river, and set up high-quality defences along its sloping banks.

Artillery, machine-guns, mortars, bunkers, barbed wire, and crack Wehrmacht troops are lining these slopes, and the task given to these 10,000 men of the 13th Guards Division of the Soviet army is to break these defences. Boats will ferry them across the river, where they will fight and they will die and they will win. At any cost.

Features:

An epic, bloody battle with casualty figures in the thousands.
Desperate uphill fighting in the war-ravaged city of Stalingrad.
Call in artillery support, aid your fellow Russians, and use tactics to get the better of your enemy.
Music from the best-selling World War II game Call of Duty.

By Mechstra, Second-in-Command of Woad Creations. (http://www.woadcreations.nl)
AuthorReviews   ( All | Comments Only | Reviews Only )
Hank
Rating
4.2
Breakdown
Playability4.0
Balance4.0
Creativity3.0
Map Design5.0
Story/Instructions5.0
Playability: 4

The crossing of the Volga is wonderfully recreated here. Your task is simple yet the carnage is non-stop. Mechstra has done a good job in allowing the player to easily keep focuses on the task at hand. Reinforcements arrive automatically and all you have to do is use them to kill the Germans. Occassionally in a boat load of troops you get a Commissar, which is the one thing I began to really look forward to. Which brings me to why Playability is not a 5. For what the scenario is, the execution and playability are great. Besides for targets changing or choosing to focus fire on specific units, the action generally remains the same. Which is why I looked forward to getting a Commissar, as it gave me two more 'options' to play around with (Killing a conscript and molotov cocktail). Overall though the scenario was refreshing and a lot of fun, but lacked the extra 'spice' to make it a 5.

Balance: 5

The balance was great, considering as Russia you get hundreds of disposably weak units while Germany has handfuls of very strong units. In the end it struck a fine line that allowed me to constantly feel like I was making progress, even if I was only bringing down a MG42's health down to 50%. Mechstra made sure the German strength was felt by the exteme loss of life, but at the same time made you feel like it was worth it because slowly but surely you were making it up the hillside. I finished with 9 minutes left on medium difficulty, so felt it was a bit easy. Playing on hard would probably had been better.

Creativity: 3

First off, a 3 in any category isn't considered bad by any means. From me I'm simply saying there wasn't anything extraordinary, yet what was presented was done very well. I liked the objective to find the radio, but felt the objective to take out the mortars was a bit moot (Either I or the CPU would have killed them eventually anyway). I also had wished I could have seen my AI ally, but I understand it may have added to the confusion by seeing more of the map and more units not under your control. I liked the artillery support, but I never knew who they were going to target or when so once in awhile I'd see them shell a German position and go, "Oh, good, that helps". It would have been cool to be able to select a target and then be presented with a Questions Box, asking whether to focus artillery on that position (Then not have another strike for 3-5 minutes, or whatever). Then the player would have had more control on the artillery strikes, but not to the point where he can obliterate everything with them.

Map Design: 5

Job well done! Mechstra has done a great job recreating a war-torn hillside with burned out buildings, barb wire and dug in German positions. I rarely had any pathing problems and felt the spacing of the German positions was just right so as to not have focused impossible firepower against my men.

Story/Instructions: 4

The story is simple and based from the historical event. The instructions were clear and I never had any problems understanding what I needed to do, however "finding the radio" proved to be a matter of chance since it was near impossible to see it. I feel the scenario should have been part of a larger campaign, but even if it was there was no other story than the one presented by history so that wouldn't have changed the score anyway.


Additional Comments:

I didn't find any bugs or issues that affected my enjoyment of the scenario. You're given 50 game minutes to complete the scenario and it really just flies by as the action is fast and furious. You'll be wishing for more though, once you're done (On to Red Square, comrades!!). So what are ya waiting for, go play it already!
Solo Fighter
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Very fun, couldn't stop playing it. So much killing. I thought it was stupid at first when my squad of Conscripts was deomolsihed by the pillboxes and the MG Teams. I liked how Conscripts kept on coming. I especially liked it because it would take several small objectives to do the big objective.

Balance: 4
It was true when you said "countless men". No matter how many fell dead, there were still more. It was kind of cheap, but it worked good with my strategy. I would have given it a 5 except for one reason. I had to kill one Neuer Soldat and one MG Team to finish off the first defenses. But I lost at least eight Conscripts doing that. Maybe there was a glitch in my strategy, or it was jjust kind of cheap.

Creativity: 4
Who would've thought of doing something like Crossing the Volga, let alone doing something on Stalingrad. Most people have ignored the Battle of Stalingrad and what happened in it. But it has been a big part in my World War II studying.

Map Design: 5
Very great map, it looked better than in the movie Stalingrad. Destroyed houses, tank obstacles and barbed wire. I've only been wishing that I could have had that great a map. At best, I would rate it 6 out of 5 (if possible).

Story/Instructions: 5
Nice instructions and choice. I explained how good the objectives were in the Playability part and I've explained how good the story was in the Creativity part.

Additional Comments:
Make a campaign about the Russians in World War II and include this in it. It probably took you at least half a month to make this, or possibly even longer.

OVERALL - GREAT SCENARIO!!!!!!
Alfrauk
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
This was great! I had no trouble leading my units up certain area, the pathing was perfect. I had to give this a 5

Balance: 4
Wasnt laggy at all since you wouldnt have a lot of men on the screen counting on the fact that they got slaughtered so fast. The fact on how fast my men were shot down and also how I got no more commissars after I found the radio(only found 2)led to this eing a 4

Creativity: 5
Not that this is a forgotten topic for a map, It still was creative, mainly the way you made it.

Map Design: 5
The eyecandy was excellent. You put every object in just the right spot that it made it look like that was exactly what the area really looked like. Your skills are great when it comes to map design and i salute you.

Story/Instructions: 5
The instructions were easy to follow and told you just what you needed to know.

Additional Comments:
ABout the radios, I only found 2 of them during the game and when I finished the game, I couldnt find the 3rd on a fully visible map. All in all, this was very fun to play and keep making more.
lp_usa
Rating
4.6
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Mechstra's Crossing the Volga is an exciting, eye pleasing, jaw dropping scenario.

Playability: 4
As soon as the scenario starts, the battle gets exciting. Your conscripts rush up the beach while being shot down by countless MG fire, reinforcements arrive right when you need them, and the action keeps flowing smoothly, you'll find yourself working really hard to take out a single pillbox full of German MG42s, you get a feeling of accomplishment at every step your conscripts take. My only issue with the playability is the repetitiveness of it, you're always trying to go up the beach and fighting Germans on the way, it after 30 mins you're a little tired of that.

Balance: 5
Not much to say about it here, I played the scenario 4 times, lost 2 and won 2 (though the second one I didn't actually finish, but I was very close to winning when I left). The Germans are of course, very powerful, but they are not impossible to beat. Taking the right paths through the beach helps a lot, just don't let your Conscripts drive themselfs up the beach, they'll usually go through the worst way.

Creativity: 4
Not a lot to say here, wasn't the most creative thing I've seen, but I haven't seen many maps like this one around, so a 4 is well deserved.

Map Design: 5
Mechie's design is very eye pleasing, he did VERY well with what given to him, this is the best a beach invasion at Stalingrad can look.

Story/Instructions: 5
It was very clear to me at all times what I had to do, very well put objectives and good dialogues helped on the 5 it deserves.

Additional Comments:
Recommended download, this is an Empires Classic.

[Edited on 04/14/04 @ 05:29 PM]

EEGamer4ever
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
It was very fun to play this. It took me around 40 (real) minutes to finish it, but I never got bored. And that's very important to me.

Balance: 4
This could've been a 5, if it was only a bit easier. Like others said already, it takes a lot of soldiers to kill one enemy, but it really could be easier.

Creativity: 5
Mechstra was the first (I think) who could create a proper Stalingrad battle. Many other designers have tried it before, but they did not succeed. Nice work here!

Map Design: 5
One word; Great! It was very realistic, with all those burned buildings in the city, and cars on the beach. Nice use of terrain mixing, by the way.

Story/Instructions: 4
The objectives were a bit too simple. Just run up the riverbank all the time and kill Germans, until you've completed this scenario. This point could improved.

Additional Comments:
All together, this is a great campaign. I'm looking forward to your project "Stalemate", Mechstra!

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Rating
4.6
Breakdown
Playability4.6
Balance4.2
Creativity4.2
Map Design5.0
Story/Instructions4.8
Statistics
Downloads:2,614
Favorites: [Who?]0
Size:1.27 MB
Added:01/29/04
Updated:04/14/04