Capture the Flag Triggers
This scenario will show you how to set up a basic Capture the Flag trigger system for two players. I have included written explanations for triggers, effects, etc that you will find when you open this up in the editor.
This will show you how to allow two player's to vie for control over one flag. The flag will change over to whoever "captures" it, dialogue will announce who captured it, and the owner will receive 100 Gold for every 20 seconds that he controls the flag. This can also be loaded as a multiplayer scenario, and is the best way to see the true effects of the flag indefinitely switching hands between players.
Questions, comments, general discourse:
Any other helping stuff coming.. ;) ?
[Edited on 02/08/04 @ 02:39 PM]
Hank File Author
Posted on 01/30/04 @ 06:55 PM
What do ya want?
Posted on 02/07/04 @ 10:36 PM
Someone needs to read the Reviewing Guidelines to Zezar...
Also, I think Hank might want to rename the scenario, as it is more of a "king of the hill" type scenario than a "capture the flag"-scenario.
When I hear or read "capture the flag", I think about a game where there's a movable flag that players are to capture and either hold on to or bring to a certain location (most often their 'home base', or 'home territory').
[Edited on 02/20/04 @ 03:08 PM]
Posted on 08/05/04 @ 02:32 AM
I agree, its more like a KotH scn than a capture the flag. ur demo gave me good ideas because ive been trying to think of a way to make a good multiplayer scn with tanks in a CTF kind of scn but my current CTF scn would make it kinda hard to add tanks. so ill just make it KotH. a good demo and a great example of how to make a tutorial because of all the comments on the objects, triggers, etc.