The journey of the Seven Objects begins. Play as the group that must travel to Duzendpeak safely.
||Empires: Retail Release
*I've changed the name "Horcs" in "Mordi"
I'll hope you enjoy it!
|Author||Reviews ( All | Comments Only | Reviews Only )|
|The Crazy Person
This was rather enjoyable. Even though the scenario was very combat oriented, the puzzle of the maze was pretty interesting. Perhaps I may recommend a little more combat with things like enemies such as robbers and criminals on the roads.
Considering there wasn't much combat, its hard to rate this area. I'll give you the 4 as when I engaged in combat, it was pretty even and I did loose one of my 4 guys. Now if you follow my suggestion above by adding more enemies, you might want to consider giving the player's units a health boast or a "Return to full health" tech
Quite creative. Seems kind of like a Lord of the Rings spinoff, but in a workable fashion to the scenario. Mazes and puzzles are more the focus of this scenario than kill as many people as possible. Good work.
Map Design: 2
This is your downfall. To put it simply, it sucked. It was overly bland and boring. I suggest more hills and terrian accents like bushes and lone trees in those open areas you had. However, I will say that the town at the begining was well done.
Pretty good here as well. The story was easy enough to understand through some good cinematic work and the instructions were enough for the player to understand what to do, but discluded enough to make you think and want to solve the puzzles. Great job.
A pretty fun scenario with some good trigger work and story. Like I said, its not very combat oriented in this scenario, but I can't vouch for the whole campaign. The only real improvement that's needed is the map design.
I request the last 2 reviews be removed for obvious reasons.
[Edited on 01/18/04 @ 04:05 PM]
peterj1991: This isn't a bad scenario. Basing it on a film is fine. Whats wrong with a spoof on a film? It makes great TV, so why not maps?
The map design isn't terrible, it's just below average.
And you shouldn't insult the author.
Some good puzzles here. Liked the choice of road. One being easier than the other. Only fault was the lack of enemies. I know this has been mentioned before. More enemies and this would have been a 4. Remember on Lord of the Rings, lots of enemies tried to kill the fellowship. It makes good films, it makes good scenarios.
Balance: 3+ (4)
Not quite a 4, but too high for a 3. No-one died when I played, but the Knight came close. Puzzles could have done to be a bit more complex, but otherwise fine.
Puzzles were good. OK spoof on Lord of the Rings, names were a bit stupid, but hey!
Map Design: 2
Yup...You guessed it. Need more here.
So, it wasn't bad, and you could probably get away with it if the whole map was that forest maze or the mountain trail, but the lack of sand on the bottom of the river just stands out too much (Grass+River=Ugly). Town wasn't bad though. Few trees, hills etc. The ususal.
A couple more objectives perhaps. The story was good, but I think the sucsess of this campaign will depend more on how you carry it on than what you've allready done. I'm guessing that the bulk of the story will be told later.
As far as LOTR goes. LOTR is way ahead, but then again they have about 1000 more people and $50 million to make films. Not bad, work on the map design. More varied objectives perhaps:
Overall, a good start to what could be an interesting and enjoyable campaign.
[Edited on 05/21/04 @ 02:26 PM]