You Are France. A massive German Army aproaches your small mountain outpost. using every man at your disposal you must fight. Not only to save yourself, but the high ranking general visiting the base.
||Empires: Retail Release
***NOTE Please dont open this with the scenario editor till after you've played it. Seeing the map will ruin more than one suprise. in store for you.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
This is a really simple scenario in which you have a huge standing army with unlimited resources (Which I never used, except to build an atomic bomb) fighting off a huge German force. There really wasn't much I needed to do, partly because of balance reasons (read below). The only thing I really did was use a few special abilites. This isn't to say the scenario is not fun. It is fun, if only for the sheer enjoyment of having lots of units to blow each other up with. Even with my higher end system it did begin to lag at one point though.
Balance was really off. I don't see any way you could lose the scenario. As a test I went back and let the scenario run on its own, and I in fact did get defeated. However, the author gives the impression in the instructions that one wrong move could bring you defeat. With unlimited resources and a semblance of effort, you shouldn't lose this scenario.
I've given the higher rating here because of Tripsters use of Questions boxes. In the beginning you are given three choices (Begin scenario, strategies and 'extras'). Towards the end of the scenario (When either you or the CPU are in clear sight of winning) you are given the option to Admit Defeat/Achieve Victory or "Keep fighting". While it didn't really do much for the scenario, I liked that he made good use of the Q box (I'm a sucker for Q boxes). :) Other than that, I can't give any extra points on the gameplay itself because there wasn't anything creative about it.
Map Design: 3
For what the scenario was, the map design was satisfactory. Defenses set up for you with choke points so the Germans flow in from one direction. To get this to a 4 or 5, I would liked to have seen something where the General was in the middle of the map with 4 possible directions that the Germans could attack your position. This way you would have to keep re-positioning your forces depending on where an attack was coming from (Or what you may think is an attack).
This was the highest rating because I liked the Q boxes and information given before and during the gameplay. It was simple, yes, but I knew what I had to do and I liked the first Q box with the 3 options to choose from. To have made this a 5, you would have had to throw in some kind of story. Why are the Germans after the French General? Are the French cornered, which is why they can't retreat and save their General?
This is a fairly fun scenario. You'll likely only play it once and enjoy it for what it is, just a 'carnage' scenario. Tripster, whether or not you are a first time designer, you clearly made an effort with this. The scenario is a bit flat though, but I'm sure with any future releases by you we'll see your scenarios get increasingly more interesting.
[Edited on 01/30/04 @ 12:43 PM]
Great scenario. I liked the battle tactics presented at the beginning. Was it inspired by the battle of Kasserine pass in Empires, by any chance?
You've already got yourself a review, so I will list the "pro's" and "cons" instead:
The scenario plays like an expanded version of the Kasserine battle in the Patton campaign. I find it the most fun if I don't move my troops ahead and instead just stand my ground and fight them "meter for meter", pulling back troops when I have to.
The saboteurs, and their atomic bombs, were a great addition.
You had a large variety of units.
The challenge of the scenario is to lose as few troops as possible beating the enemy. I think adding a game counter counting the number of losses you've sustained would add to the fun (like the counter for the number of kills in the Korean scenario).
I couldn't find the general. Really. I think you should have put a banner over him or something.
Your resourses were obsolete, as were your buildings. While I realise you couldn't have a base without buildings, I don't see a reason why you could produce units at it.
The nazi units could have been more varied. It'd have done a lot to make the scenario more realistic.
Keep up the good work. Your scenario reminded me of the Ground Control game.
PS: Your rating is a good one. You got two '3's and a '4'. Never mind that it only adds up to less than '3'. Ratings don't mean too much.
[Edited on 01/31/04 @ 07:34 PM]
Personally I keep losing because it is so highly grapical that my computer freezes for like 4 of the 7 minutes of the game so i cant really control anything! Even on low graphics it is slow as a slug. Well considering i have one of the WORST graphics cards around at only a whoping 32mb AGP 3D, so I guess its more the computers fault then the scenario. But if I could play it it would rock!!!!!! ;)