A simple WWI Russia vs. Germany, the russians use their barracks and siege factory, germany uses the same. Easily edited for whatever problems you find, no triggers, just an idea :P
||Empires: Retail Release
good fun, rivers map, you can build only transports and fishing.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
You play Russia versus Germany and the only difference to a random map is that you can only build barracks and siege factories to produce units.
Unfortunately this way the playability is not improved but reduced because you just have 7 attack units (from which 2 are completely useless: what do you want with anti-tank and anti-air if there are no tanks and no air units...?)
The game is winnable although it's really not well balanced. You can't just leave out a bunch of units and hope it's still well balanced.
In addition it gets boring very quickly to always face the same enemy units (mainly mortar infantry).
It's basically about pumping out as many infantry as possible and destroying the enemy buildings with your artillery.
Alright, there was some "creative" process in allowing only barracks and siege factories. But what's the reason for it?
I mean a scenario is meant to be fun - more fun than a random map offers.
But in this case the little "creativity" reduced the fun.
Map Design: 1
The map is a random map (Rivers) without any changes. A river in the middle and the enemies at both sides.
Although a random map may look better than some self-made maps, I'm not going to award using it. I think it would be unfair for people spending a lot of time on designing their map.
What story? What instructions?
You won't get anymore text than you read here. That's a plain 1.
Sorry, you should have posted this idea in the forums instead of making a "quick'n'dirty" scenario out of it.
You've to see it this way:
When posting a scenario at this place many people out there will download it and expect to have fun. But with such a "quick'n'dirty" scenario this isn't the case. You made the people become really disappointed because it wasn't what they expected. If you would have given a detailed description of what you did and what you didn't do I might have given you a point for the Instructions part but this isn't the case.
Please play test your work and ask others how they like it before you release it. If it turns out to be no fun - just delete it.
P.S.: I'm quite sure that I spend more time in writing this review than it was spend in making this scenario - so making a good scenario is really a question of how much time you spend on it.
I'll say it's pretty fun. Come on, the "Crossing the Volga" scenario gave you nothing but conscripts (and the occasional commisar), but it still got a score of more than four.
I think I'll have to accept this map for what it is: A beginner's map which is basically a tank- and air-free random map. The author also clearly encourages anyone who wants to to expand on the idea, which means (to my eyes) that he made it to introduce the idea to the community as much as well as uploading a scenario.
My biggest issue was that anti-air weapons were enabled. Anti-tank weapons have their uses, but anti-air cannons are completely obsolete.
I'll say it's challenging, but not quite well-balanced. If you've got experience with Empires, though, it's not really too hard.
The map has some creativity, in that it takes away some buildings, leaving you with no air units and no tanks. Other than that, nothing is new.
(Note to Storycreator: If a scenario is creative, it's creative, regardless on how it affects game play.)
Map Design: Not Rated
Random Maps are nice, but have little eye-candy (due to the fact that they're intended for multi player games as well as single player games).
This part of the scenario is not rated, however, as the map is generated by the game, not by the author. The score of "2" is the average score given from the other four ratings.
I'll have to agree with Story Creator on this one: There were no instructions and hardly a story.
This scenario is enjoyable, but way too simple to be uploaded. It's a good idea, but I think you would have done better to post the idea at the Scenario Design forums instead of uploading this scenario.
Don't be discouraged, nobody can make an outstanding scenario on their first attempt. Keep trying out new things, including eye-candy and map making.
I've found that it's fun to just make a map which has no story or fighting and just make it as pretty as possible (don't upload it, though, just use it for practice).
Good luck in the future,