Revolutionary Battle is a short movie depicting a battle between Americans and British Colonials. Although short, the realism and detail put into the movie more than makes up for the lack of "movie".
||Empires: Retail Release
(Place the music file in your sounds folder)
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Um, its a movie nothing to play :p
Movie, nothing to balance :
Nothing too creative here, just a battle. Can't really say its a bad battle though, just nothing to give it a higher score.
Map Design: 4
Map Design was good I liked it, but there was nothing amazing about it.
Well there was not really a story at all besides they were fighting. But I don't feel it deserves a lower score.
All in all I think it is a good movie. You used the camera good and it felt like a real battle. It definitely could be better, but its fine for what you made it for.
A movie, no playability.
A movie, ask the American soldiers about the balance.
I like large 1700s wars, so I enjoyed this one. But it seems to me that most of the scenes were taken from movie "The Patriot". If not, I'm sorry for misunderstanding.
Map Design: 5
Best design I've yet seen for Empires. Good field, good eye-candy, some houses here and there just make it better. Good job.
Story was presented pretty poorly, but it was enough. There were no instructions since this is still a movie.
I liked this clip. I apologize the author for such a low rating, but I cannot give points for playability nor balance here. Nor did I take out points for those.
I think this is an above average movie, but it is "a bit" short. There were also some little timing problems.
-the units die too late when the cannonball drops. Try to make them die a bit earlier.
-it is kind of funny, that when the first soldiers of British, for example, fire, the second row of Americans die. You should make the first row fall first, it's more realistic.
-try to make longer movies, but always remember to keep the quality too.
There's always something that can be improved. Not bad for an early try, though.
It's really just average. The use of camera was decent, so I compensated for it in Creativity. But, the map design was...weak. I mean, as the camera rolls between the lines, you have cacti on the battlefield. They don't exactly mix with the pine trees. ;)
The story was simple, the design was simple. I'm sure this couldn't have taken longer than an hour to make.
When you have the guys talking at the beginning, you could have at least named them "General" or something. When it says that "carabineer" is talking...I don't know.
As has been noted, the guys die a little late from the cannon fire. And yes, you can control who dies. Having the second line fall over isn't exactly realistic.
And maybe I'm being too critical, but the actual battle was horid. The reload times were extreme. In real battle you would have had the front line fire while the second line reloads. After the first line fired, they would fall back and the second line would come up and shoot while the line that was in front reloads and it would cycle.
If you could have pulled that off...
[Edited on 11/19/03 @ 10:44 PM]