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Revolutionary Battle

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File Details
Version: Empires: Retail Release
Revolutionary Battle is a short movie depicting a battle between Americans and British Colonials. Although short, the realism and detail put into the movie more than makes up for the lack of "movie".


(Place the music file in your sounds folder)
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File Author
The Adder Guys, because it's a movie you shouldn't rate low or give it a five. Balance it with the other scores so you get something that works as a score, that's just an idea until the Movie review guideline is finished.
File Author
Thanks for the wonderful reviews!

I think you should rename playability and balance to something else, like "Camera" or something. To be fair, 3's aren't that fair and neither are 5's.

Also, I can't control who dies. And in the Patriot (which I did copy, but so what...), some units in the back row did die. I don't want to use a kill trigger because it will look too obvious that I used one..the way they die now is quite satisfactory.

This was practice for a huge campaign gauranteed to knock your socks off:).
Lt_Surge99 Well, I tried to find an average score which was 3...We really need movie-review-system.

Maybe you could give lots of attack to the units, and then task them to first row guys with "Task-Object > Action: Attack" ?

I think there's stance -changing among the effects too. You can change soldiers' stances to the one in which they do not attack.

I took points off from creativity just to bug you *rude*

j/k , good job with Patriot -thing. You did it pretty well.
File Author

Its ok, I expected this reviews. I really made this for fun and didn't put any effort whatsoever into it.

My next scenario, if I get around to finishing it, should please all...its loaded with the eye candy I'm so good at making:).
Byzantine_Warrior I'm not going to review this scenario, since there is no movie review thing yet. However, I did watch this movie... all 1:33 minutes of it.

Anyway, here's my review:

Firing up Empires, I set out to watch this Revolutionary Battle.
The scenario faded in. The beginning camera shot was nice, except for a little jerk at the very end, not very major though. The scenario informed me of what I was looking at (the battle) and the date. I also enjoyed the terrain and ambient objects. Unfortunately, the camera swung down to a view of the two horse's behinds as the commanders talked. I thought that this was a very bad angle. Perhaps a shot of the general’s faces would have been more appropriate.
The commander told the cannons to fire. There was a very long pause before the cannons fired, and the same camera shot was used as with the horses. Again, maybe a wider angle of all the cannons would be better in this case.
After the cannons fired, it went to the front lines of infantry fighting. The camera was alright, but for a true professional look, different shots would be better. If you watch movies from Hollywood or what have you, you'll see that the same camera angle is not stuck with for a prolonged period of time. Two or three more camera angles would have been nice. The map design for the front lines was okay. First off, the background (mainly behind the red coats) was blank and flat. Also, there were cacti in the battle field. That seemed very out of place. Fix these and you'll have a very appealing map. On the side, it seemed at times that the infantry for the blue would have blue lights comes from them with an odd sound. Not sure if this is fixable, but surely something to look into.
When the horses came to outflank the infantry, again, I did not like the camera angle. A high, more revealing shot of the swarms of cavalry would have been better suited. The village they rode through was appalling, with scattered houses and no sign of ambients or elevation. The visibility went out too fast, as the camera was still jogging with the cavalry, though I could not see them. This, for me, was the worst part of the scenario. Better map design and trigger timing can fix this.
Finally, the ending retreat was okay. The camera angle was mediocre. If it were just a bit more zoomed out, it would have been a good shot. I liked how it went behind the farm and house. The ending was not at all enjoyable, as the scenario just ended, no fade out, and only a small recap.

Overall: This movie can be a lot better. While some elements are well done, such as the opening camera shot and the opening map, there are improvements to be made.

Good opening shot.
Good opening map design.
Good dialogue for the most part.

Bad camera angles for the most part.
Map design needs work (blank areas, cacti, and the village are what stick out here.)
Trigger timing (long pauses, visibility.)
Better ending needed (fade out with a bigger recap than one or two sentences.)
1:33 minute time was unsatisfying.

Overall Rating: 2.5

I tried to stay fair in this, and write it so that it may help you with your future scenario work.

[Edited on 11/22/03 @ 11:02 PM]

qb_rms "Its ok, I expected this reviews. I really made this for fun and didn't put any effort whatsoever into it."

It's always good that you're cluttering this place up with meaningless stuff...;)
File Author
Big Ulrich Hi Gaurdian_112,

well done. I added myself a trigger: Full view on. Looks much better that way.

This could be a really good campaign intro!
Will you make a Revolutionary Campaign???
Midgard Eagle You said it yourself, Guardian: There are no good movies here whatsoever:).

You admitted yourself that you didn't put any effort into it. Ever thought of TRYING TO put effort into things? There would be NO good scenarios out there if nobody ever put any effort into their scenarios. There'd be no For love of the Land, no The night Santa went crazy, no The swallowed realm II, and no Shadows of the Empire.

Midgard Eagle
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