A little excursion occurred during World War II in North Africa in 1942. Rommel sent out a small armored detachment to find and rescue a legendary Maiden held captive for 900 years by 10th century Crusaders. What his armored column found was beyond anyone's wildest imagination... and kept out of the history books less it create mass hysteria... and has been successfully covered up... until now!
Update: some help has arrived that allows the perspecacious Medieval commander to deal with Rommel's airforce and improve the Knight's odds a bit...
the scenario is very fun at the beggining but not until you get bombed to death by bombers but as a whole its good
the game isnt that balanced because of the tanks and the bombers vs knights
its very creative with the idea of knights vs tanks and a surpise
Map Design: 3
the map isnt really that good because of its mostly emptyness but it was still good
the story is nice and the intructions were also good
Additional Comments:the scenario could use a little improvement as a whole in map design
Posted on 11/30/03 @ 11:29 PM
PLayability (4): Seemed good to me and pretty challenging. I mean after all, it's knights versus tanks... that's a whole lot of swording.
Balance (4): Well it's not really fair but I believe that is the point. I mean the title says it all, though sometimes it can get really frustrating when those bastard aircraft take out everything before you even get near the tanks.
Creativity (5): I must admit a knight versus tank battle is not the first thing that would come to mind when I would design a scenario, pretty original I must say.
Map Design (3): I really like the castle area, but the surrounding land looked a little bland in some spots.
Story/Instruction (4): Pretty humorous story and a camera intro.
[Edited on 11/30/03 @ 11:32 PM]
wbiro File Author
Posted on 12/23/03 @ 11:44 PM
bland map- well, it is a desert!
Posted on 02/01/04 @ 02:40 AM
I like WBiro's sense of humour. I'll try this one out.
Oh, and WBiro, you can put a lot of eye-candy in deserts. You've got cacti, bones, and tumbleweed to name some.
PS: WBiro, are you registered as Tripster now by any chance?
Posted on 02/28/04 @ 06:19 PM
This was quite a fun map, nice work! :-)
Posted on 03/11/04 @ 11:01 AM
Personally this is pretty good but, why didnt you give the units full hit points? I had the total increased but not the actuall units hitpoints so I was fighting with pretty weak guys. I love the fact that you were so creative with it all and such I also liked that even at 1000 to 1 odds you still made it playable AWSOME! keep up those good scenarios!
Posted on 07/14/04 @ 09:26 PM
The scenario is original and quite fun but there is one thing that is really annoying if the germans beat me the princes dies if i beat them she dies. THAT'S REALLY ANNOYING
wbiro File Author
Posted on 07/24/04 @ 02:11 AM
Thanks for all the comments.
Issue--- Get bombed to death by bombers- yes, they come from an airfield near the coast... was a problem. I created some balance now- there is a French fleet of wooden ships off the coast who are itching to help you here...
Issue--- Desert Eye Candy: thanks for the desert eye candy suggestions, Mid.
Issue--- Damsel dies anyway if you win- hey- you gave it away! Actually I tried to make it look like an accident after you won. I figured most people would like to see her blow up anyway, unless I figure out how to get her to grab your arm and take you to her private chamber... I'll have to work on that one.
Issue--- Knights don't have full hit points- I didn't notice- must look into it. Ahh, I think I know- I gave them more hit points- that's why you only see a partial health bar.