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Empires Heaven » Forums » Scenario Design Discussions » Cinematic map?
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Topic Subject:Cinematic map?
DietrichStahl
Member
posted 08-24-09 08:41 AM EDT (US)         
I was wondering, how would I go about making a map purely cinematic, a movie?

I've been twiddling with the scenario editor for some time now, and haven't been able to figure it out.

*scratch head*
AuthorReplies:
GoSailing
EEH Seraph
posted 08-24-09 10:19 AM EDT (US)     1 / 9       
I'm confident its possible but I was always more of a multiplayer guy myself. If Rotaretilbo doesn't come in and give you some help in a day or two I'll email some people who should know and don't frequent these forums for the answer.

"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old
DietrichStahl
Member
posted 08-25-09 03:13 AM EDT (US)     2 / 9       
Thanks.
CptIronMike
Member
posted 08-26-09 07:11 AM EDT (US)     3 / 9       
I think if you go to Player Page 2 and check the "cinematic only" box that should do it. I think you'll have to use the start and end cinematic effects though if you want to get anything to show up, but I haven't done this in a while. :-)

Production chief (and currently sole member) of Jumpdrive Studios scenario design squad. Currently not accepting applications - yet.

"Yeah, we get it, but we don't really, like, get it."
A Banned User
Battle of the Forums EEH winning team
posted 08-26-09 02:06 PM EDT (US)     4 / 9       
Hmmmm my knowledge of the Empires editor is rather limited to what I know about the EE one, but there is a box under one of the parts where you can do things like turn cheats of and what not. As the CptIronMike above says make sure 'Cinematic only' has a green tick next to it. Then also make sure at the start of your trigger you have the effect of 'Start cinematic' before any camera angles or dialogue, which I think is found under the 'games' catalogue of effects.

I'm not sure if this applies to the Empires edtor but in Empire Earth there is also a tab in every trigger that says 'include in cinematic'. If theres one of those make sure that it is ticked as well.

Edit, yeah I just checked on the Empires editor, there is a tab on the triggers that says 'include in cinematic' that needs to be ticked, and the 'Cinematic only' is found under player - options and then under the game options sub heading.

Hope that helps!

"Banned is a beautiful, beautiful man. Visit BfME2H, EEH, or DoFH if you want to see more of this wonder." - Blatant
"I'VE ABANDONED MY CHILD" - Ashrzr defending himself from paedophile charges.

Scenario designer for Empire Earth and Empire Creations
1st July 1916, The Somme (4.6), The Long Road to France (4.8) and A Place Called Waterloo (4.8)
President of EEH, alongside Ashrzr (FILM DUDE!)

[This message has been edited by A Banned User (edited 08-26-2009 @ 02:16 PM).]

DietrichStahl
Member
posted 08-27-09 12:06 PM EDT (US)     5 / 9       
Gotcha.

Many thanks, guys.

I'm importing my own sound files now for extra flexibility in my choices.
CptIronMike
Member
posted 08-27-09 08:18 PM EDT (US)     6 / 9       
Impressive. Let us know when it comes out. Scen Download looks deserted

Production chief (and currently sole member) of Jumpdrive Studios scenario design squad. Currently not accepting applications - yet.

"Yeah, we get it, but we don't really, like, get it."
DietrichStahl
Member
posted 08-28-09 03:54 AM EDT (US)     7 / 9       
Progress is good.

Had several short-lived problems.

When starting a map, I used to use a "chat message contains" ... blankety blank, and then manually type it to start it all in motion. One little button changed that.

(NOT) <chat=blankety blank>

lol.

I'm stuck between deciding to recruit neighborhood voice talent, or just using in-game chat, or dialogue or the like.

Another issue.

I create several units in a select place, put them all as one object group, and I use Effect=Kill (object=whatever units)

I test the game, and run camera script, etc, to where the bodies are.

I noticed the bodies slipping away beneath the ground, as it does during normal play. I've tried Unit=Attribute "IncreaseRottingTime" or whatever, and tried it several ways, to no avail. Instead of using the effect=kill, I've tried making it into an animation and setting the animation to pause once the death animation is done, and at the dead animation, and freezing it and pausing it between the dead animation and before they disappear into the ground, also to no avail.

Any ideas?

And any ideas on a cinematic scenario you fellows would like to see cooked up?
jocamar
Member
posted 08-28-09 08:11 AM EDT (US)     8 / 9       
Sveral people have asked this you just need to make the rotting time reamining increase and make it loop. Don't forget to put include in cinematic. This is explained in further detail in other topics.
DietrichStahl
Member
posted 08-28-09 02:29 PM EDT (US)     9 / 9       
Thanks.

Everything's been put on hold temporarily.

Having PC troubles, and may have to buy a new one. Not looking foreward to that, being as flat broke as I am. (Damned area I live in doesn't have any jobs either :\)
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