Empire Earth was the victor of the christmas business 2001. The Stainless Steel studios around Rick Goodman created a real time strategy game that should catch the total story of the humanity. Of the stone time to the Nano age, the players thrashed themselves and struggled for strategic advantages. He who was too slow, got stuck somewhere in the Middle Ages, during its competitors already with tanks of the 1st world war before load. Hour long Matches were no rarity. Yet so correctly in momentum, Empire Earth came reads first from the Middle Ages and/or with the invention of the first Musketen, so in any case the feedback of the fans that the developers to hearts took themselves. Your new project, Empires: the modern age, uncovers therefore "only" yet the most interesting ages. Begun in that dark time old around 450 n. Chr. to the second world war and the years after that until 1950. Naturally there will be also again several races, that are however now no longer game cash in all epochs. In the early age, Chinese, Korean, Englishman hit himself and Frenchmen the heads. From the imperial age, Germany and Russia knock then in addition while the Americans have its first entrance in the 1st world war. Characteristics controlled certain each country, special capacities and unique units so that a high measure is obtained at change wealth. The Chinese for example are excellent distance fighters and invented the first MG of the world: an arm breast that shoots down with high speed of arrows out of several tubes and causes at the same time devastating damage. Korea controls in contrast to that no distance fighter at all with arrow and bent. The first units in the air are a further invention. With dragon, archers swing himself into the air and take the opponents out of airy height on the grain. The mobile Barracks, that can gone you at the front, are another further advantage of the Chinese army in order to produce there supply. Russia controls the highest man strength, the soldiers are badly instructed however and therefore fall in battle like flies. The Kosakenreiter(mysterious unit, cossack maybe?), sniper and the heavy artillery, that lightning entire villages put by means of rocket launchers and Haubitzen in debris and ash, are notorious. Strengths of the German are the heavy tank associations that count to the strongest and most expensive units in the game. Until such a Stahlkoloss was forced into the knees, many enemies had to let its life. As especially clever on the other hand the Frenchmen, who camouflage its awake towers as trees and can be recognized therefore first late of hostile units, count. Moreover French units can go as only through thick forests. Other nations must seek themselves a way drum around. Before we shortly had addressed already special capacities. These function used will can similarly in Age of Mythology, with which difference, that it not only once in the game, but rather always newly investigated will can. France can exclaim for example an embargo so that other nations can construct no units for certain time, what provides the Frenchman a little time advantage. Russia can heal all marred units with the capacity "for the mother country" or place all fighters present in the building with "Mobilization" ready. China can swear to a thunderstorm with the "Typhoon" and get therewith a tactical advantage because Chinese soldiers can fight also in thunderstorms unhindered. With "rebellion", the Chinese commander convince hostile units to overflow to the characteristic troop and because in the distance eastern culture the fireworks with Böllern and rockets so is chosen, set generals the colorful crashes gladly on in order to confuse the enemy. There will be bases construction naturally also how it is lived by Empire Earth. Workers dismantle gold and iron at mines while farmers the fields order. Reinforcement concern as well as walls, towers and similar may be missing there naturally just as few, like sand sack barriers and barbed wire. Here all remained as good as in the old so that the players are found if possible quickly right. Also in the more player mode, all nations in each available time epoch will not be able to begin against each other. Rick Goodman established this therewith that America not yet was discovered logical manner at times Richard lion heart. One wanted to consider deliberately the historic facts. Yet the question which are type of player type you stands now. Do you construct rather long your bases and a large army in order to begin then after hours the Geplänkels to that of all destroying battle or belong you to the warehouse of the Rusher, that fast finger that in wind rope all important buildings erect and sends already the first ten fighters to the basis of the other after five minutes? In Empires: the modern age should both types become to play serves. If it a fast Match wants, that over hours does not frighten itself, this is exactly as possible as epic long construction games in which first once all Resourcen are dismantled and that go then with a large thunder to end. First impression: Empires could many crazy extensions: make the modern age to a real blow. The Stainless Steel studios control very much experience and viewed in its new project very exactly, what felled the players and all that mixes to a dispensing, that opportunity player should tie up just as, how professional Gamer that are on the fast victory out of. With Empire Earth, the Macher already proved that they understand it also to tell a tying up campaign. We may be strained whether it succeeds them also this time again. The signs stand in any case very good. Damn this is hard to understand in some places...damn Germans! (j/k, lol).
Rick Goodman, boss of the Stainless Steel studios and creator of Empire Earth, visited Munich to introduce around its new project: Empires - the modern age. In October the real time strategy game should be finished. What the creative head has occur let itself to everything, learns its in our preview.